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  1. Armour
  2. Bleeding from the Eyes
  3. Calls
  4. Character Creation Mechanics
  5. Church of the Aspirant
  6. Church of the Builder
  7. Church of the Celebrant
  8. Church of the Explorer
  9. Combat Skills
  10. Creatures
  11. Democracy Look and Feel
  12. Design:XP
  13. Design Notes
  14. Disguises
  15. Dispatch Archive
  16. Downtime
  17. Emotions and Drugs
  18. Faction Regulation
  19. General Rules
  20. Glossary
  21. Guild of Antiquarians
  22. Guild of Caravaneers
  23. Guild of Mages
  24. History
  25. History of the Aspirant Church
  26. History of the Builder Church
  27. History of the Celebrant Church
  28. History of the Explorer Church
  29. How to Create a Character
  30. Improvised Rituals
  31. Magic and the Supernatural
  32. Magical Items
  33. Main Page
  34. Money and Trade
  35. Monstering
  36. Non-Alfar in the Vendicsal
  37. Non-Ozgur in the Democracy
  38. Outlaw Groups
  39. Prof:Biomancy
  40. Prof:Healing
  41. Prof:Knowledge
  42. Prof:Meta-Rituals
  43. Prof:Necromancy
  44. Prof:Psychomancy
  45. Prof:Talismancy
  46. Prof:Trade
  47. Prof:Transmutation
  48. Prof:Will
  49. Revenant
  50. Rituals
  51. Rules Updates
  52. Safety
  53. Self-Sacrifice
  54. Skills
  55. Skills:Corpus
  56. Skills:Force
  57. Skills:Movement
  58. Skills All On One Page
  59. Slavery in the Builder Church
  60. Spells and Strikes
  61. Strangers
  62. Summary Sheet
  63. The Alfar
  64. The Democracy
  65. The Factions
  66. The Hegemony
  67. The Hegemony look and feel
  68. The Hegemony people
  69. The Hegemony religion
  70. The Ozgur
  71. The Portal Camp
  72. The Treaty of Ozgur Sehir
  73. The Vendicsal
  74. The Vendicsal look and feel
  75. The World
  76. The democracy religion
  77. Vendicsal Society
  78. Wounds and Dying

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