Combat Skills
From NFNC
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Skill | Effect |
---|---|
Stamina 1-4
Stamina 5 |
Gain 2 stamina points. |
Health 1-3 | Gain a hit. |
Armour 1-3 | Unlocks heavier types of armour. |
Shields 1 | Use a buckler of up to 15” diameter. |
Shields 2 | Use a shield of any size. |
Ambidextrous | May simultaneously use two weapons up to 42” long . You must still obey the one-second rule. |
Two-Handed 1 | May use a weapon from 42-60” with both hands. |
Two-Handed 2 | May use a weapon from 60” to 108" long with both hands. These weapons may be of collapsible-tip (AKA "Stab-safe") construction, and used to thrust with. When wielding weapons of this length, your hands should be at least 18’’ apart. You must pass an OC safety check to use this skill. |
Ranged 1 | May throw uncored larpsafe weapons for SINGLE. |
Ranged 2 | May throw collapsible-tip javelins for TRIPLE STRIKEDOWN. You must pass an OC safety check to use this skill. |
Ranged 3 | May use a bow/crossbow for CRUSH. All arrows cause this on a hit and you do not need to voice the call.
You must pass an OC safety check to use this skill. If it is too close to safely take a shot, you may call LOOSE TRIPLE STRIKEDOWN at your target, unload your weapon, put the arrow back in its quiver and re-load the weapon. You should only do this if you have a clear shot, not if for example the target has a shield in the way of your bow. |