New pages
- 12:39, 10 March 2015 Summary Sheet (hist | edit) [7,288 bytes] Jim (talk | contribs) (Created page with "=Combat= *If you are hit by a melee blow it always removes at least one {{gloss|hit}} from your total. *If you are hit by an arrow, it applies the damage call {{call|TRIPLE}}...")
- 11:59, 10 March 2015 Self-Sacrifice (hist | edit) [1,095 bytes] Jim (talk | contribs) (Created page with "Injuring yourself symbolically or neglecting the safety features of a ritual can give it more power. You may take a {{gloss|wound}} and make a bead draw. On a '''white''' be...")
- 11:55, 10 March 2015 Improvised Rituals (hist | edit) [3,165 bytes] Jim (talk | contribs) (Created page with "You can improvise a {{gloss|ritual}} to do anything of a similar level of power to a known {{gloss|ritual}} or {{gloss|spell}}. Improvised {{Gloss|rituals}} are dangerous, and...")
- 15:43, 24 February 2015 Bleeding from the Eyes (hist | edit) [849 bytes] Hark (talk | contribs) (Created page with "You may elect to take wounds on this track if you satisfy the following conditions: # You must not currently have a partially filled wound card. # You must be gaining wounds f...") originally created as "Bleeding from the Eyeballs"
- 16:21, 29 January 2015 Disguises (hist | edit) [1,370 bytes] Jim (talk | contribs) (Created page with "*If you wear a disguise it is only as good as the phys-rep you use *You must answer truthfully if you are OOC challenged about your disguise *You must not disguise yourself as...")
- 14:33, 13 November 2014 Monstering (hist | edit) [2,493 bytes] Jim (talk | contribs) (Created page with ""Monstering" is when you play an {{Gloss|NPC}} role instead of a player character. Common reasons for monstering are: *You don't feel like playing a PC at the Interactive bu...")
- 11:05, 10 November 2014 Design:XP (hist | edit) [2,219 bytes] Jim (talk | contribs) (Created page with " == XP system == The XP system had several goals '''Progression''' *There should be progression, because this is a game about discovery and progress. Not all skills should b...")
- 11:30, 27 October 2014 Design Notes (hist | edit) [6,060 bytes] Jim (talk | contribs) (Created page with "A page where the Refs write down roughly what they were thinking of when they were designing this game, for the benefit of system pokers, rules nargs and other interested larp...")
- 22:42, 23 October 2014 Dispatch Archive (hist | edit) [344 bytes] Hark (talk | contribs) (Created page with "== Year 1 == === Term 1 === Media:Dispatch_M14_1")
- 12:10, 21 October 2014 Rules Updates (hist | edit) [5,199 bytes] Jim (talk | contribs) (Created page with "* IC rules for trials have been altered to replace Trial By Combat with a voting mechanism. * Rules for the ''Catch Breath'' ability have been changed. General_Rules#Player_...")
- 20:08, 6 October 2014 Slavery in the Builder Church (hist | edit) [2,154 bytes] MorkaisChosen (talk | contribs) (Created page with "Many years ago, a sizable proportion of Builderite communities openly practiced slavery. Our community is strong, the argument went, and so we should bring others into this co...")
- 15:52, 1 October 2014 The Portal Camp (hist | edit) [2,466 bytes] Hark (talk | contribs) (Created page with "== General Info == == The Containment Zone == == The Dispatch ==")
- 18:49, 30 September 2014 Emotions and Drugs (hist | edit) [944 bytes] Hark (talk | contribs) (Created page with "=== Emotion Effects === The emotion that can be created using {{gloss|effects}} are: * Anger * Calm * Sorrow * Joy * Regret * Pride * Fear * Courage * Passion * Impulsiveness....")
- 12:18, 30 September 2014 Money and Trade (hist | edit) [1,286 bytes] Jim (talk | contribs) (Created page with "(Insert Ducatto fluff here) (Insert Magic Item purchasing via Downtime here)")
- 22:28, 29 September 2014 The Alfar (hist | edit) [4,164 bytes] Jim (talk | contribs) (Created page with "Alfar "history" is a tangled mess of braggartry and arguments about whose lineage was the most Glorious. The only agreement they have is that it was an Alfar who developed the...")
- 21:45, 29 September 2014 Outlaw Groups (hist | edit) [2,458 bytes] Jim (talk | contribs) (Created page with "These are groups that are not signatories to the Treaty. Opportunities to be involved with them may arise in play. You don’t find them. They find you. The Refs may also have...")
- 21:42, 29 September 2014 Guild of Mages (hist | edit) [4,307 bytes] Jim (talk | contribs) (Created page with "The Guild of Mages is at the foremost organisation in the research of paradigms and their theoretical backgrounds. Members of the guild range from arcanists controlling the fl...")
- 21:25, 29 September 2014 Guild of Antiquarians (hist | edit) [3,592 bytes] Jim (talk | contribs) (Created page with "The Guild of Antiquarians have a monopoly on “the professional recovery of unique historical or cultural artifacts”. In short, they steal things that belong in a museum. T...")
- 21:17, 29 September 2014 Guild of Caravaneers (hist | edit) [3,744 bytes] Jim (talk | contribs) (Created page with "Holds a practical monopoly on trading between cities, and are more than willing to enforce blockades against non-Guild traders. They are instrumental in the anti-smuggler bloc...")
- 19:27, 29 September 2014 Rituals (hist | edit) [3,209 bytes] Hark (talk | contribs) (Created page with " == Rituals == Rituals should consist of 60 seconds of appropriate roleplay including talking, unless otherwise noted. Improvising new Rituals requires a Ref. If you are tryin...")
- 21:57, 28 September 2014 Democracy Look and Feel (hist | edit) [2,162 bytes] Jim (talk | contribs) (Created page with "Examples of kit inspiration can be seen here. http://www.pinterest.com/jamesblackshaw/no-flag-no-country-democracy/ This is a set of suggestions for things that would look v...")
- 16:21, 28 September 2014 The Ozgur (hist | edit) [4,045 bytes] Jim (talk | contribs) (Created page with "Once the underclass of an Empire whose name they have purged from history, the Ozgur now seek to create a society more andvanced and knowledgeable than any other. Bred and alt...")
- 15:53, 28 September 2014 Non-Ozgur in the Democracy (hist | edit) [1,217 bytes] Jim (talk | contribs) (Created page with "A human or an Alfär amongst the Democracy is very likely to be acting in the position of a hired mercenary, leading the Democracy armies. This should not make it seem that th...")
- 15:28, 28 September 2014 Non-Alfar in the Vendicsal (hist | edit) [1,052 bytes] Jim (talk | contribs) (Created page with "Other species that become Vendicsal are generally manumitted thralls or professional retainers. Whilst the export of slaves kidnapped on raids is seen as a profitable trade, i...")
- 15:24, 28 September 2014 Vendicsal Society (hist | edit) [3,351 bytes] Jim (talk | contribs) (Created page with "Twelve years after being born Alfar are gifted their ‘life-path’ of Crusader or Colonizer: this involves a Smith, the guardian of a settlement's traditions, reading the pa...")
- 09:55, 26 September 2014 The Hegemony look and feel (hist | edit) [2,204 bytes] Jim (talk | contribs) (Created page with "Examles of kit inspiration can be seen here. The test pictures were kitted from players' basic stuff and the armoury, plus some borrowed chainmaille. http://www.pinterest.com/...")
- 09:43, 26 September 2014 The Hegemony people (hist | edit) [1,156 bytes] Jim (talk | contribs) (Created page with "and such training is constantly enforced. Until one has been called up for duty the first time one cannot vote for Senators, so being called up is seen as a form of reaching a...")
- 16:59, 25 September 2014 Magical Items (hist | edit) [2,712 bytes] Hark (talk | contribs) (Created page with "== Talismans == '''Talismans''' are the Intent and Power needed to use a {{gloss|Spell}} or {{gloss|Strike}}, packaged into a handy device. You do not need to know how to use...")
- 16:36, 25 September 2014 Spells and Strikes (hist | edit) [2,467 bytes] Hark (talk | contribs) (Created page with "== Strikes == A '''Strike''' must be made with a melee weapon. Hit the target and make the call. The '''Strike''' should be roleplayed as delivering a powerful blow or sneaky...")
- 14:25, 25 September 2014 Safety (hist | edit) [9,447 bytes] Hark (talk | contribs) (Created page with "When taking part in any LARP, there's always a pile of rules to learn. Often, game mistakes are made, but they're not too terrible. Safety is the big exception. The Safety rul...")
- 08:15, 25 September 2014 Armour (hist | edit) [2,369 bytes] Hark (talk | contribs) (Created page with "Any character can wear an Armoured Vest. The Armour skill lets you wear heavier armours. Metal armour will lower a character’s Stamina, if they have any. {|class="wikitabl...")
- 01:22, 22 September 2014 Character Creation Mechanics (hist | edit) [18,443 bytes] Robb (talk | contribs) (Created page with "== Faction Membership == Each Nation, Guild and Church is a Faction. You can only be a member of one Faction. You can play any race or national origin in any faction. Your Fac...") originally created as "Creating a character"
- 01:03, 22 September 2014 Wounds and Dying (hist | edit) [2,013 bytes] Robb (talk | contribs) (Created page with "When a character is hit by an attack, they lose a certain number of Hits. The result of this can be seen here. == Dying == If your character reaches 0 Hits, you should fall...")
- 00:55, 22 September 2014 Strangers (hist | edit) [2,269 bytes] Robb (talk | contribs) (Created page with "Anywhere there is power, there are Demons. As such, everyone has been instructed to be vigilant. Most PCs who have put any effort into learning their Demons will have the foll...") originally created as "Demons"
- 00:42, 22 September 2014 History of the Builder Church (hist | edit) [498 bytes] Robb (talk | contribs) (Created page with "A long time ago, before the Church was heard of or the Nations had formed, there are Legends of an Alfar named Skepta who united several city-states under one banner. This Ske...")
- 00:41, 22 September 2014 Church of the Builder (hist | edit) [3,890 bytes] Robb (talk | contribs) (Created page with "God of Community and Loyalty. The Perfect City. Never depicted the same twice in any church or artwork, as the Builder is the spirit of community. Identified by the bronze tro...")
- 00:28, 22 September 2014 The democracy religion (hist | edit) [1,020 bytes] Robb (talk | contribs) (Created page with "The Celebrant is quite widely worshipped by the Ozgur also, who decry accusations the Church began as a Builder cult, due to its messages against slavery, and in self-accompli...")
- 00:11, 22 September 2014 The Democracy (hist | edit) [2,387 bytes] Robb (talk | contribs) (Created page with "== Supplemental Reading == * Religion in the Democracy")
- 00:10, 22 September 2014 History of the Celebrant Church (hist | edit) [403 bytes] Robb (talk | contribs) (Created page with "Lyron Asuman, the Ozgur who marshalled them to rise up and throw off their chains was most highly blessed by the Celebrant. He was able to perform Rituals which gave slavers p...")
- 00:09, 22 September 2014 Church of the Celebrant (hist | edit) [3,822 bytes] Robb (talk | contribs) (Created page with "God of Freedom and Pride. The Passion and the Victory. Usually depicted as a rotund, cheery man with a foaming flagon in one hand and a notched, worn sword in the other. == S...")
- 21:35, 21 September 2014 History of the Aspirant Church (hist | edit) [986 bytes] Robb (talk | contribs) (Created page with "The Church of Aspirant is quite divided in many ways, with different sects having different opinions on perfection. With necromancy ranging from accepted to outlawed across th...")
- 21:33, 21 September 2014 Church of the Aspirant (hist | edit) [4,537 bytes] Robb (talk | contribs) (Created page with "God of Power and Perfection. The Flawless Form. Depicted as an androgynous figure wearing a blank black mask and a pure white robe. == History == The Church of Aspirant has e...")
- 21:03, 21 September 2014 Skills:Corpus (hist | edit) [1,326 bytes] Hark (talk | contribs) (Created page with "<<< Back to Skills {| class="wikitable" !Skill !Effect |- |{{nowrap|Corpus 1}} | {{Spell|{{call|CURE}} 3 at touch range}} {{Spell|{{call|CURE}} 1}} |- |{{nowrap|C...")
- 20:52, 21 September 2014 History of the Explorer Church (hist | edit) [292 bytes] Robb (talk | contribs) (Created page with "Long ago, Tork Lightbringer destroyed a notable cabal of necromancers and was Inspired with the ability to determine the Rituals a defeated foe had recently participated in. T...")
- 20:46, 21 September 2014 Skills:Movement (hist | edit) [1,165 bytes] Hark (talk | contribs) (Created page with "<<< Back to Skills {| class="wikitable" !Skill !Effect |- |{{nowrap|Movement 1}} | Spell: Instantaneous KNOCKBACK Spell: STRIKEDOWN Spell: Three calls of KNOCKBAC...")
- 20:27, 21 September 2014 Skills:Force (hist | edit) [1,068 bytes] Hark (talk | contribs) (Created page with "<<< Back to Skills {| class="wikitable" !Skill !Effect |- |{{nowrap|Force 1}} | {{Strike|{{call|KNOCKBACK}}}} {{Spell|{{call|DISARM}} [Named object]}} |- |{{now...")
- 20:13, 21 September 2014 Church of the Explorer (hist | edit) [4,309 bytes] Robb (talk | contribs) (Created page with "God of Truth and Knowledge. The Purging Light. Depicted as a sea captain with one hand on her Ship’s wheel and a quill in the other. The Church of Explorer has never declare...")
- 20:10, 21 September 2014 The Vendicsal look and feel (hist | edit) [2,130 bytes] Robb (talk | contribs) (Created page with "Pointed ears or bandana covering ears. Clan markings on face are optional with pointed ears, mandatory if not using pointed ears. Loud and brash. You’re better than everyon...")
- 20:05, 21 September 2014 Faction Regulation (hist | edit) [7,009 bytes] Robb (talk | contribs) (Created page with "Each Faction has the right to punish and reward its own members as they see fit. This tends to be administered by Ambassadors (who are NPCs) or their appointed representatives...")
- 20:04, 21 September 2014 Creatures (hist | edit) [1,560 bytes] Robb (talk | contribs) (Created page with "== Demons == Demons are unnatural beings that can manifest in the Realm. When most people think of a Demon they tend to think of Hellions, a common power-hungry being from the...")