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10 March 2015

  • 13:3913:39, 10 March 2015 Summary Sheet (hist | edit) [7,288 bytes] Jim (talk | contribs) (Created page with "=Combat= *If you are hit by a melee blow it always removes at least one {{gloss|hit}} from your total. *If you are hit by an arrow, it applies the damage call {{call|TRIPLE}}...")
  • 12:5912:59, 10 March 2015 Self-Sacrifice (hist | edit) [1,095 bytes] Jim (talk | contribs) (Created page with "Injuring yourself symbolically or neglecting the safety features of a ritual can give it more power. You may take a {{gloss|wound}} and make a bead draw. On a '''white''' be...")
  • 12:5512:55, 10 March 2015 Improvised Rituals (hist | edit) [3,165 bytes] Jim (talk | contribs) (Created page with "You can improvise a {{gloss|ritual}} to do anything of a similar level of power to a known {{gloss|ritual}} or {{gloss|spell}}. Improvised {{Gloss|rituals}} are dangerous, and...")

24 February 2015

  • 16:4316:43, 24 February 2015 Bleeding from the Eyes (hist | edit) [849 bytes] Hark (talk | contribs) (Created page with "You may elect to take wounds on this track if you satisfy the following conditions: # You must not currently have a partially filled wound card. # You must be gaining wounds f...") originally created as "Bleeding from the Eyeballs"

29 January 2015

  • 17:2117:21, 29 January 2015 Disguises (hist | edit) [1,370 bytes] Jim (talk | contribs) (Created page with "*If you wear a disguise it is only as good as the phys-rep you use *You must answer truthfully if you are OOC challenged about your disguise *You must not disguise yourself as...")

13 November 2014

  • 15:3315:33, 13 November 2014 Monstering (hist | edit) [2,493 bytes] Jim (talk | contribs) (Created page with ""Monstering" is when you play an {{Gloss|NPC}} role instead of a player character. Common reasons for monstering are: *You don't feel like playing a PC at the Interactive bu...")

10 November 2014

  • 12:0512:05, 10 November 2014 Design:XP (hist | edit) [2,219 bytes] Jim (talk | contribs) (Created page with " == XP system == The XP system had several goals '''Progression''' *There should be progression, because this is a game about discovery and progress. Not all skills should b...")

27 October 2014

  • 12:3012:30, 27 October 2014 Design Notes (hist | edit) [6,060 bytes] Jim (talk | contribs) (Created page with "A page where the Refs write down roughly what they were thinking of when they were designing this game, for the benefit of system pokers, rules nargs and other interested larp...")

23 October 2014

21 October 2014

  • 13:1013:10, 21 October 2014 Rules Updates (hist | edit) [5,199 bytes] Jim (talk | contribs) (Created page with "* IC rules for trials have been altered to replace Trial By Combat with a voting mechanism. * Rules for the ''Catch Breath'' ability have been changed. General_Rules#Player_...")

6 October 2014

1 October 2014

30 September 2014

29 September 2014

28 September 2014

26 September 2014

25 September 2014

22 September 2014

21 September 2014

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