Skills: Difference between revisions

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== Skill Basics ==
 
== Skill Basics ==
   
You may not use more than one skill at the same time. For example, if you are doing a Ritual, you cannot also apply First Aid to someone or throw Spells at an enemy.
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You may not use more than one skill at the same time. For example, if you are doing a {{gloss|ritual}}, you cannot also apply ''First Aid'' to someone or blast {{gloss|spells}} at an enemy.
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Some skills cost {{gloss|stamina}} to use. If you are out of {{gloss|stamina}}, you cannot use these skills.
   
Some Skills cost Stamina to use. If you are out of Stamina, you cannot use these skills.
 
   
 
== Skill Branches ==
 
== Skill Branches ==
   
 
=== [[Combat_Skills|Combat Skills]] ===
 
=== [[Combat_Skills|Combat Skills]] ===
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{{Combat_Header}}
=== Mystic Skills ===
 
Each buy of a Mystical skill gives you access to one {{gloss|Spell}} or {{gloss|Strike}} see [[Spells_and_Strikes|Spells and Strikes]].
 
   
You may buy the same rank of a Mystical Skill multiple times and pick a new {{gloss|Spell}} or {{gloss|Strike}} each time.
 
   
 
=== Mystic Skills ===
Each {{gloss|Spell}} or {{gloss|Strike}} costs {{gloss|Stamina}} equal to its level to use.
 
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{{Mystic_Header}}
   
* [[Skills:Force|Force]]
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; [[Skills:Force|Force]]
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: Damaging spells and powerful melee blows.
* [[Skills:Movement|Movement]]
 
* [[Skills:Corpus|Corpus]]
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; [[Skills:Movement|Movement]]
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: The power to drive the enemy back or pin them in place.
 
; [[Skills:Corpus|Corpus]]
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: Power over the body - healing, disrupting the enemy's powers, and raising the dead to fight.
   
 
=== Profession Skills ===
 
=== Profession Skills ===
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{{Prof_Header}}
* [[Prof:Knowledge|Knowledge]]
 
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* [[Prof:Necromancy|Necromancy]]
 
* [[Prof:Biomancy|Biomancy]]
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; [[Prof:Biomancy|Biomancy]]
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: Mould your body and those of your allies, to make cosmetic changes or improve your resilience.
* [[Prof:Psychomancy|Psychomancy]]
 
* [[Prof:Will|Will]]
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; [[Prof:Healing|Healing]]
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: Diagnose and treat all kinds of injuries.
* [[Prof:Transmutation|Transmutation]]
 
* [[Prof:Meta-Rituals|Meta-Rituals]]
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; [[Prof:Knowledge|Knowledge]]
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: Investigate the secrets of the world around you and study the subtle touch of magic.
* [[Prof:Surgeon|Surgeon]]
 
* [[Prof:Talismancy|Talismancy]]
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; [[Prof:Meta-Rituals|Meta-Rituals]]
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: Study and manipulate rituals. Bolster your allies to reach heights they could not grasp, and cut off your enemies from their powers.
* [[Prof:Trade|Trade]]
 
 
; [[Prof:Necromancy|Necromancy]]
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: Raise the dead to serve you. Empower them to fight with terrifying power or serve tirelessly.
 
; [[Prof:Psychomancy|Psychomancy]]
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: Touch the emotions of those around you, and feel the echoes of past passions.
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; [[Prof:Talismancy|Talismancy]]
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:Bind power into physical form to lend the skills and might of one to another.
 
; [[Prof:Trade|Trade]]
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: Gather money and gather influence; learn the merchant's tools of communication and negotiation.
 
; [[Prof:Transmutation|Transmutation]]
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: Change the world with the Mage's art. With a subtle touch, manipulate magical influences. With overwhelming force, destroy the obstacles before you.
 
; [[Prof:Will|Will]]
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: Unify your friends and compel your foes in pursuit of your goals.
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== All on One Page ==
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If you prefer scrolling to browsing pages you can view [[Skills_All_On_One_Page|the skills all on one page]].
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[[Category:Rules]]
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[[Category:Skills]]

Latest revision as of 11:05, 10 March 2015

Skill Basics

You may not use more than one skill at the same time. For example, if you are doing a ritual, you cannot also apply First Aid to someone or blast spells at an enemy.

Some skills cost stamina to use. If you are out of stamina, you cannot use these skills.


Skill Branches

Combat Skills

Combat Skills let you use better weapons and armour, increase your Hits or increase your Stamina.

A Combat Skill gives you access to all the capabilities listed for that skill.


Mystic Skills

Mystic Skills let you hit harder, heal people, and hurl damage or debilitating effects at your enemies from afar.

Each buy of a Mystic Skill gives you access to one spell or strike, see Spells and Strikes.

You may buy the same rank of a Mystic Skill multiple times and pick a new spell or strike each time.

Each spell or strike costs stamina equal to its level to use.

Force
Damaging spells and powerful melee blows.
Movement
The power to drive the enemy back or pin them in place.
Corpus
Power over the body - healing, disrupting the enemy's powers, and raising the dead to fight.

Profession Skills

Profession Skills give you access to various support, investigation and enhancement abilities.

Your Faction gives you a discount on one of these skills.

A profession skill gives you access to all rituals and abilities described for that level of the skill.

Biomancy
Mould your body and those of your allies, to make cosmetic changes or improve your resilience.
Healing
Diagnose and treat all kinds of injuries.
Knowledge
Investigate the secrets of the world around you and study the subtle touch of magic.
Meta-Rituals
Study and manipulate rituals. Bolster your allies to reach heights they could not grasp, and cut off your enemies from their powers.
Necromancy
Raise the dead to serve you. Empower them to fight with terrifying power or serve tirelessly.
Psychomancy
Touch the emotions of those around you, and feel the echoes of past passions.
Talismancy
Bind power into physical form to lend the skills and might of one to another.
Trade
Gather money and gather influence; learn the merchant's tools of communication and negotiation.
Transmutation
Change the world with the Mage's art. With a subtle touch, manipulate magical influences. With overwhelming force, destroy the obstacles before you.
Will
Unify your friends and compel your foes in pursuit of your goals.

All on One Page

If you prefer scrolling to browsing pages you can view the skills all on one page.