Skills: Difference between revisions
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* [[Prof:Knowledge|Knowledge]] |
* [[Prof:Knowledge|Knowledge]] |
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* [[Prof:Necromancy|Necromancy]] |
* [[Prof:Necromancy|Necromancy]] |
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* [[Prof:Psychomancy|Psychomancy]] |
* [[Prof:Psychomancy|Psychomancy]] |
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* [[Prof:Talismancy|Talismancy]] |
* [[Prof:Talismancy|Talismancy]] |
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* [[Prof:Trade|Trade]] |
* [[Prof:Trade|Trade]] |
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== All on One Page == |
== All on One Page == |
Revision as of 18:35, 1 October 2014
Skill Basics
You may not use more than one skill at the same time. For example, if you are doing a ritual, you cannot also apply First Aid to someone or blast spells at an enemy.
Some skills cost stamina to use. If you are out of stamina, you cannot use these skills.
Skill Branches
Combat Skills
Combat Skills let you use better weapons and armour, increase your Hits or increase your Stamina.
A Combat Skill gives you access to all the capabilities listed for that skill.
Mystic Skills
Mystic Skills let you hit harder, heal people, and hurl damage or debilitating effects at your enemies from afar.
Each buy of a Mystic Skill gives you access to one spell or strike, see Spells and Strikes.
You may buy the same rank of a Mystic Skill multiple times and pick a new spell or strike each time.
Each spell or strike costs stamina equal to its level to use.
Profession Skills
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
All on One Page
If you prefer scrolling to browsing pages you can view the skills all on one page.