Prof:Will: Difference between revisions

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|{{nowrap|Will 3}}
 
|{{nowrap|Will 3}}
 
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{{Ritual|Hear and Obey|
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{{Ritual|Hear and Obey {{ref}}|
 
You may perform a {{gloss|ritual}} which allows you to call {{call|COMPEL}} N: (a single five-word command) on a target within line of sight. The level of the {{call|COMPEL}} is equal to the number of {{gloss|participants}} up to a maximum of 10. You may ask a {{gloss|ref}} to deliver the {{call|COMPEL}} anonymously.}}
 
You may perform a {{gloss|ritual}} which allows you to call {{call|COMPEL}} N: (a single five-word command) on a target within line of sight. The level of the {{call|COMPEL}} is equal to the number of {{gloss|participants}} up to a maximum of 10. You may ask a {{gloss|ref}} to deliver the {{call|COMPEL}} anonymously.}}
 
|-
 
|-
 
|{{nowrap|Will 4}}
 
|{{nowrap|Will 4}}
 
|
 
|
  +
{{Ability|Mind War|
{{Ritual|Support the Cause|
 
  +
You may choose to pay double the {{gloss|Stamina}} or {{gloss|Wound}} cost to resist a {{call|COMPEL}}. You may then immediately call the same {{call|COMPEL}} at any target within 10m..}}
You may attempt a {{gloss|ritual}} to cement a pre-existing goal in the mind of a willing {{gloss|participant}} This is a strength 4 {{gloss|effect}} and does not stack with itself. Your character is unwilling to act against the goal until the {{gloss|effect}} is removed. If they do, the {{gloss|effect}} becomes a strength 10 {{call|COMPEL}}. Adding {{gloss|participants}} will increase the duration of this {{gloss|effect}}.
 
If a {{call|COMPEL}} would force you to go directly against this goal, it will fail. For example, you could be prevented from attacking a target’s underling’s by a {{call|COMPEL}}, but not the enemy you swore to defeat.
 
 
Available Goals:
 
* Protect this character
 
* Reach this location
 
* Defeat this character
 
* Retrieve this item
 
Others at Ref discretion.}}
 
 
|-
 
|-
 
|{{nowrap|Will 5 {{locked}}}}
 
|{{nowrap|Will 5 {{locked}}}}
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* “Incapacitate [that character]”}}
 
* “Incapacitate [that character]”}}
 
|}
 
|}
<noinclude>[[Category:Rules]][[Category:Skills]]</noinclude>
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<noinclude>[[Category:Rules]][[Category:Skills]][[Category:Locked Level 5]]</noinclude>

Latest revision as of 10:38, 14 October 2015

Faction Skill of the Builder Church

<<< Back to Skills

Skills marked with   require a ref to use.

Skills marked with are currently unavailable and will require player action to be unlocked.

Profession Skills give you access to various support, investigation and enhancement abilities.

Your Faction gives you a discount on one of these skills.

A profession skill gives you access to all rituals and abilities described for that level of the skill.

Skill Effect
Will 1

Ability - Inspire

Spend 10 seconds giving someone a clear instruction. Spend 1 stamina. Call EFFECT 1: Gain 1 extra stamina this encounter. This can take them over their maximum stamina.

Will 2

Ritual - United, We Stand

By working together on a ritual with other people, you may bond into a group. All members have the ability to call RESIST to WIDE or MASS calls emanating from other members, provided they can see the caster. You can only be in one group.

Ritual - Abjuration

The leader is the target of this ritual. This ritual takes 5 seconds to begin, after which participants may leave. The leader of the ritual then gains one use of instantaneous KNOCKBACK after every 5 seconds of continuous, stationary roleplay You may use these calls at any time in the current encounter, and save them up. If they move, the ritual ends and they lose the calls. The maximum number of calls is equal to the number of participants times three.

Will 3

Ritual - Hear and Obey  

You may perform a ritual which allows you to call COMPEL N: (a single five-word command) on a target within line of sight. The level of the COMPEL is equal to the number of participants up to a maximum of 10. You may ask a ref to deliver the COMPEL anonymously.

Will 4

Ability - Mind War

You may choose to pay double the Stamina or Wound cost to resist a COMPEL. You may then immediately call the same COMPEL at any target within 10m..

Will 5

Ability - Commanding Presence

The COMPEL strength for Hear and Obey is equal to double the number of participants, up to a maximum of 10. Hear and Obey may now be used with a 10-word command. The target must still be within line of sight.

Ability - Dominate

In the name of yourself or your organisation, spend 5 seconds to order a character to do one of the following things, then Spend 5 stamina and call COMPEL 10: <one of the following orders>

  • “Give me that [item]”
  • “Stay away from that [character/object]”
  • “Heal [that character]"
  • “Incapacitate [that character]”