New pages
- 12:39, 10 March 2015 Summary Sheet (hist | edit) [7,288 bytes] Jim (talk | contribs) (Created page with "=Combat= *If you are hit by a melee blow it always removes at least one {{gloss|hit}} from your total. *If you are hit by an arrow, it applies the damage call {{call|TRIPLE}}...")
- 11:59, 10 March 2015 Self-Sacrifice (hist | edit) [1,095 bytes] Jim (talk | contribs) (Created page with "Injuring yourself symbolically or neglecting the safety features of a ritual can give it more power. You may take a {{gloss|wound}} and make a bead draw. On a '''white''' be...")
- 11:55, 10 March 2015 Improvised Rituals (hist | edit) [3,165 bytes] Jim (talk | contribs) (Created page with "You can improvise a {{gloss|ritual}} to do anything of a similar level of power to a known {{gloss|ritual}} or {{gloss|spell}}. Improvised {{Gloss|rituals}} are dangerous, and...")
- 15:43, 24 February 2015 Bleeding from the Eyes (hist | edit) [849 bytes] Hark (talk | contribs) (Created page with "You may elect to take wounds on this track if you satisfy the following conditions: # You must not currently have a partially filled wound card. # You must be gaining wounds f...") originally created as "Bleeding from the Eyeballs"
- 16:21, 29 January 2015 Disguises (hist | edit) [1,370 bytes] Jim (talk | contribs) (Created page with "*If you wear a disguise it is only as good as the phys-rep you use *You must answer truthfully if you are OOC challenged about your disguise *You must not disguise yourself as...")
- 14:33, 13 November 2014 Monstering (hist | edit) [2,493 bytes] Jim (talk | contribs) (Created page with ""Monstering" is when you play an {{Gloss|NPC}} role instead of a player character. Common reasons for monstering are: *You don't feel like playing a PC at the Interactive bu...")
- 11:05, 10 November 2014 Design:XP (hist | edit) [2,219 bytes] Jim (talk | contribs) (Created page with " == XP system == The XP system had several goals '''Progression''' *There should be progression, because this is a game about discovery and progress. Not all skills should b...")
- 11:30, 27 October 2014 Design Notes (hist | edit) [6,060 bytes] Jim (talk | contribs) (Created page with "A page where the Refs write down roughly what they were thinking of when they were designing this game, for the benefit of system pokers, rules nargs and other interested larp...")
- 22:42, 23 October 2014 Dispatch Archive (hist | edit) [344 bytes] Hark (talk | contribs) (Created page with "== Year 1 == === Term 1 === Media:Dispatch_M14_1")
- 12:10, 21 October 2014 Rules Updates (hist | edit) [5,199 bytes] Jim (talk | contribs) (Created page with "* IC rules for trials have been altered to replace Trial By Combat with a voting mechanism. * Rules for the ''Catch Breath'' ability have been changed. General_Rules#Player_...")
- 20:08, 6 October 2014 Slavery in the Builder Church (hist | edit) [2,154 bytes] MorkaisChosen (talk | contribs) (Created page with "Many years ago, a sizable proportion of Builderite communities openly practiced slavery. Our community is strong, the argument went, and so we should bring others into this co...")
- 15:52, 1 October 2014 The Portal Camp (hist | edit) [2,466 bytes] Hark (talk | contribs) (Created page with "== General Info == == The Containment Zone == == The Dispatch ==")
- 18:49, 30 September 2014 Emotions and Drugs (hist | edit) [944 bytes] Hark (talk | contribs) (Created page with "=== Emotion Effects === The emotion that can be created using {{gloss|effects}} are: * Anger * Calm * Sorrow * Joy * Regret * Pride * Fear * Courage * Passion * Impulsiveness....")
- 12:18, 30 September 2014 Money and Trade (hist | edit) [1,286 bytes] Jim (talk | contribs) (Created page with "(Insert Ducatto fluff here) (Insert Magic Item purchasing via Downtime here)")
- 22:28, 29 September 2014 The Alfar (hist | edit) [4,164 bytes] Jim (talk | contribs) (Created page with "Alfar "history" is a tangled mess of braggartry and arguments about whose lineage was the most Glorious. The only agreement they have is that it was an Alfar who developed the...")
- 21:45, 29 September 2014 Outlaw Groups (hist | edit) [2,458 bytes] Jim (talk | contribs) (Created page with "These are groups that are not signatories to the Treaty. Opportunities to be involved with them may arise in play. You don’t find them. They find you. The Refs may also have...")
- 21:42, 29 September 2014 Guild of Mages (hist | edit) [4,307 bytes] Jim (talk | contribs) (Created page with "The Guild of Mages is at the foremost organisation in the research of paradigms and their theoretical backgrounds. Members of the guild range from arcanists controlling the fl...")
- 21:25, 29 September 2014 Guild of Antiquarians (hist | edit) [3,592 bytes] Jim (talk | contribs) (Created page with "The Guild of Antiquarians have a monopoly on “the professional recovery of unique historical or cultural artifacts”. In short, they steal things that belong in a museum. T...")
- 21:17, 29 September 2014 Guild of Caravaneers (hist | edit) [3,744 bytes] Jim (talk | contribs) (Created page with "Holds a practical monopoly on trading between cities, and are more than willing to enforce blockades against non-Guild traders. They are instrumental in the anti-smuggler bloc...")
- 19:27, 29 September 2014 Rituals (hist | edit) [3,209 bytes] Hark (talk | contribs) (Created page with " == Rituals == Rituals should consist of 60 seconds of appropriate roleplay including talking, unless otherwise noted. Improvising new Rituals requires a Ref. If you are tryin...")
- 21:57, 28 September 2014 Democracy Look and Feel (hist | edit) [2,162 bytes] Jim (talk | contribs) (Created page with "Examples of kit inspiration can be seen here. http://www.pinterest.com/jamesblackshaw/no-flag-no-country-democracy/ This is a set of suggestions for things that would look v...")
- 16:21, 28 September 2014 The Ozgur (hist | edit) [4,045 bytes] Jim (talk | contribs) (Created page with "Once the underclass of an Empire whose name they have purged from history, the Ozgur now seek to create a society more andvanced and knowledgeable than any other. Bred and alt...")
- 15:53, 28 September 2014 Non-Ozgur in the Democracy (hist | edit) [1,217 bytes] Jim (talk | contribs) (Created page with "A human or an Alfär amongst the Democracy is very likely to be acting in the position of a hired mercenary, leading the Democracy armies. This should not make it seem that th...")
- 15:28, 28 September 2014 Non-Alfar in the Vendicsal (hist | edit) [1,052 bytes] Jim (talk | contribs) (Created page with "Other species that become Vendicsal are generally manumitted thralls or professional retainers. Whilst the export of slaves kidnapped on raids is seen as a profitable trade, i...")
- 15:24, 28 September 2014 Vendicsal Society (hist | edit) [3,351 bytes] Jim (talk | contribs) (Created page with "Twelve years after being born Alfar are gifted their ‘life-path’ of Crusader or Colonizer: this involves a Smith, the guardian of a settlement's traditions, reading the pa...")
- 09:55, 26 September 2014 The Hegemony look and feel (hist | edit) [2,204 bytes] Jim (talk | contribs) (Created page with "Examles of kit inspiration can be seen here. The test pictures were kitted from players' basic stuff and the armoury, plus some borrowed chainmaille. http://www.pinterest.com/...")
- 09:43, 26 September 2014 The Hegemony people (hist | edit) [1,156 bytes] Jim (talk | contribs) (Created page with "and such training is constantly enforced. Until one has been called up for duty the first time one cannot vote for Senators, so being called up is seen as a form of reaching a...")
- 16:59, 25 September 2014 Magical Items (hist | edit) [2,712 bytes] Hark (talk | contribs) (Created page with "== Talismans == '''Talismans''' are the Intent and Power needed to use a {{gloss|Spell}} or {{gloss|Strike}}, packaged into a handy device. You do not need to know how to use...")