Money and Trade: Difference between revisions

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=== Magic Equipment ===
 
=== Magic Equipment ===
  +
{{Magic_Equip_Costs}}
It is possible to purchase or recharge {{gloss|magic items}} via your factions in {{gloss|downtime}}. {{gloss|Magic items}} have enough power for one week of use.
 
*A L1 Item is 56 Ducatto. Recharging is 40.
 
*A L2 item is 96 Ducatto. Recharging is 80.
 
 
 
All factions have access to {{gloss|magic items}} of:
 
*[[Prof:Healing|Healing]] 1 and 2
 
*[[Combat_Skills|Stamina]] 1 and 2
 
*[[Combat_Skills|Hits]] 1 and 2
 
 
Factions other than Hegemony have {{gloss|magic items}} of:
 
*Faction skill 1 and 2
 
 
Hegemony have {{gloss|magic items}} of:
 
*[[Combat_Skills|Shield]] 1
 
*[[Combat_Skills|Two-handed]] 1
 
*[[Combat_Skills|Armour]] 1 and 2
 
   
 
=== Talismans ===
 
=== Talismans ===

Revision as of 22:07, 1 October 2014

Minted by the Guild of Caravaneers, the Ducatto is a widely accepted hard currency across the Continent. It comes in denominations of 1,4,16, 32 and 64 Silver Ducatto and 1 and 4 Gold Ducatto. One Gold Ducatto is worth 64 Silver. The anomaly of having two sorts of coinage is due to a decision to use the less valuable silver coinage in areas prone to coin "shaving" and "clipping". This attempt at debasing the currency was contentious, and the gold ducatto are preferred by most traders.

Other local currencies, ancient coins etc exist, but valuing these appropriately is a use of the Trade 3 Skill.


Buying Items in Downtime

Magic Equipment

It is possible to purchase or recharge magic equipment via NPCs in your factions as a minor action in downtime. Pieces of magic equipment have enough power for one week of use.

  • A L1 Item is 56 Ducatto. Recharging is 40.
  • A L2 item is 96 Ducatto. Recharging is 80.
Faction Available Equipment
All Factions
Factions other than the Hegemony
  • Faction skill 1 and 2
The Hegemony

Talismans

You can choose to buy talismans from NPC vendors as a minor action in your downtime. The prices they charge are as follows: