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{{Ritual|Bolster Stamina| |
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{{Ritual|Bolster Stamina| |
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Places an {{gloss|enhancement}} on the {{gloss|leader}} of the {{gloss|ritual}}. Activate this {{gloss|enhancement}} to gain 1 extra temporary {{gloss|Stamina}} for each two {{gloss|participants}} to a maximum of 5 {{gloss|stamina}}. This does not stack with itself. This is a Level 5 {{gloss|effect}} that lasts until midnight.}} |
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Places an {{gloss|enhancement}} on the {{gloss|leader}} of the {{gloss|ritual}}. Activate this {{gloss|enhancement}} to gain 1 extra temporary {{gloss|Stamina}} for each two {{gloss|participants}} to a maximum of 5 {{gloss|stamina}}. This does not stack with itself. This is a Level 5 {{gloss|effect}} that normally lasts until midnight.}} |
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{{Ability|Bridge the Gap{{ref}}| |
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{{Ability|Bridge the Gap{{ref}}| |
Revision as of 23:27, 14 March 2015
Faction Skill of the Democracy
<<< Back to Skills
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
Skill
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Effect
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Meta-Rituals 1
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Ability - Analyse Power
By spending 10 seconds obviously investigating a ritual, you may spend 1 stamina and ask OC what the effect of the ritual is and how much stamina has been spent on it. Or you may spend 10 seconds close enough to someone to touch them and spend 1 stamina to ask OC: How much stamina do you have currently?
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Meta-Rituals 2
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Ritual - Delay
This ritual works on a single Target within 10m. The leader of the ritual may call DISRUPT on the Target after each 10 seconds of continuous roleplay. While using this ability you must remain within 10m of the thing you are delaying, you may not fight and you must move no faster than a walking pace. You may choose to end this ritual at will. Delay may also be used on other supernatural effects.
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Meta-Rituals 3
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Ritual - Bolster Effect
Learn a method of augmenting an existing ritual. Every three participants in the bolstering ritual counts as an extra 2 stamina spent on the initial ritual. The Bolstering ritual must be performed immediately after the initial ritual, and the target must be aware of it.
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Meta-Rituals 4
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Ability - Create Ritual Anchor
Create a ritual anchor that contains a ritual's effects. This requires a suitable anchor physrepped by a reasonably bulky item. A flag, a backpack “filled with scrolls”, a large box etc. You perform the ritual on the item, and pay double the normal stamina cost. Anyone may use the ritual anchor to perform the ritual, getting the effect stated on the item card. Anchors cost 16 Ducatto per level of the ritual.
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Meta-Rituals 5
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Ritual - Bolster Stamina
Places an enhancement on the leader of the ritual. Activate this enhancement to gain 1 extra temporary Stamina for each two participants to a maximum of 5 stamina. This does not stack with itself. This is a Level 5 effect that normally lasts until midnight.
Ability - Bridge the Gap
You may attempt to combine a ritual that you know with a ritual or ability that someone else knows, or the other way round. You must both be participants in the experimental ritual. It’s always hardest when either trying a new ritual with the same partner, or the improvised ritual with a different partner.
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