Prof:Necromancy: Difference between revisions
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{{Ritual|Reanimate| |
{{Ritual|Reanimate| |
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By performing a 30 second {{gloss|ritual}} on a deceased body, you make it rise as a {{gloss|revenant}} for around 10 minutes.}} |
By performing a 30 second {{gloss|ritual}} on a deceased body, you make it rise as a {{gloss|revenant}} for around 10 minutes.}} |
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+ | {{Ritual|Extended Service| |
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+ | By performing a {{gloss|ritual}} with N other people, you may extend the lifespan of a {{gloss|revenant}} by N days.}} |
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|{{nowrap|Necromancy 2}} |
|{{nowrap|Necromancy 2}} |
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By performing a {{gloss|ritual}} with N other people, you can upgrade your {{gloss|revenant}} with either +N {{gloss|hits}} or the capability to perform complex tasks. A {{gloss|revenant}} may only have one of these upgrades.}} |
By performing a {{gloss|ritual}} with N other people, you can upgrade your {{gloss|revenant}} with either +N {{gloss|hits}} or the capability to perform complex tasks. A {{gloss|revenant}} may only have one of these upgrades.}} |
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+ | {{Ability|Retention of Service| |
− | By |
+ | By 10s of {{gloss|appropriate roleplay}} to a dying {{gloss|revenant}} you may call {{call|CURE}} 1 on the target {{gloss|revenant}}. |
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|{{nowrap|Necromancy 3}} |
|{{nowrap|Necromancy 3}} |
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{{Ability|As You Were Before| |
{{Ability|As You Were Before| |
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− | Given 30 seconds of |
+ | Given 30 seconds of appropriate roleplay in a non-stressful situation, you may restore any {{gloss|revenants}} within touch range to full {{gloss|hits}} and repair any of their locations ruined by {{call|CRUSH}}. This costs 3 {{gloss|stamina}}.}} |
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|{{nowrap|Necromancy 4}} |
|{{nowrap|Necromancy 4}} |
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{{Ritual|Aspire to More| |
{{Ritual|Aspire to More| |
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− | By performing a {{gloss|ritual}} |
+ | By performing a {{gloss|ritual}} targeting a single {{gloss|revenant}} you may add one of the following upgrades for each two {{gloss|participants}} you have in the {{gloss|ritual}}: (2 calls of {{call|STRIKEDOWN}}, 4 calls of {{call|KNOCKBACK}}, use polearm, use shield). The sets of calls are recharged by use of Necromancy 3 - As you were before.}} |
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|{{nowrap|Necromancy 5 {{locked}}}} |
|{{nowrap|Necromancy 5 {{locked}}}} |
Revision as of 16:03, 2 February 2015
Faction Skill of the Aspirant Church
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
This tree is mostly concerned with the creation and manipulation of revenants, see Revenant for the rules for revenants. All skills on this tree require a mostly-complete adult corpse of a sentient species. Anything else has insufficient complexity.
Skill | Effect |
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Necromancy 1 |
Ritual - Reanimate
Ritual - Extended Service
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Necromancy 2 |
Ritual - By Our Command
{{Ability|Retention of Service| By 10s of appropriate roleplay to a dying revenant you may call CURE 1 on the target revenant. |
Necromancy 3 |
Ability - As You Were Before
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Necromancy 4 |
Ritual - Aspire to More
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Necromancy 5 |
Ritual - Unfettered Ambition
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