Prof:Talismancy: Difference between revisions
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Can attempt to create novel {{gloss|magic equipment}} or {{gloss|talismans}} with effects similar to known {{gloss|skills}} or entirely novel functions. Expense may vary.}} |
Can attempt to create novel {{gloss|magic equipment}} or {{gloss|talismans}} with effects similar to known {{gloss|skills}} or entirely novel functions. Expense may vary.}} |
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− | <noinclude>[[Category:Rules]][[Category:Skills]]</noinclude> |
+ | <noinclude>[[Category:Rules]][[Category:Skills]][[Category:Locked Level 5]]</noinclude> |
Revision as of 17:14, 26 January 2015
Faction Skill of the Hegemony
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
Skill | Effect |
---|---|
Talismancy 1 |
Ritual - Petty Talismancy
Ritual - Salvage
|
Talismancy 2 |
Ritual - Artifice
Ritual - Custom Job
|
Talismancy 3 |
Ritual - Greater Talismancy
Ability - Efficiency
|
Talismancy 4 |
Ritual - Masterpiece
Ritual - Attunement
|
Talismancy 5 |
Ability - Prototype
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