Money and Trade: Difference between revisions
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*[[Combat_Skills|Hits]] 1 and 2 |
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+ | Factions other than Hegemony have {{gloss|magic items}} of: |
*Faction skill 1 and 2 |
*Faction skill 1 and 2 |
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− | Hegemony have |
+ | Hegemony have {{gloss|magic items}} of: |
*[[Combat_Skills|Shield]] 1 |
*[[Combat_Skills|Shield]] 1 |
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*[[Combat_Skills|Two-handed]] 1 |
*[[Combat_Skills|Two-handed]] 1 |
Revision as of 15:24, 30 September 2014
Minted by the Guild of Caravaneers, the Ducatto is a widely accepted hard currency across the Continent. It comes in denominations of 1,4,16, 32 and 64 Silver Ducatto and 1 and 4 Gold Ducatto. One Gold Ducatto is worth 64 Silver. The anomaly of having two sorts of coinage is due to a decision to use the less valuable silver coinage in areas prone to coin "shaving" and "clipping". This attempt at debasing the currency was contentious, and the gold ducatto are preferred by most traders.
Other local currencies, ancient coins etc exist, but valuing these appropriately is a use of the Trade 3 Skill.
It is possible to purchase or recharge magic items via your factions in downtime. Magic items have enough power for one week of use.
- A L1 Item is 56 Ducatto. Recharging is 40.
- A L2 item is 96 Ducatto. Recharging is 80.
All factions have access to magic items of:
Factions other than Hegemony have magic items of:
- Faction skill 1 and 2
Hegemony have magic items of:
- Shield 1
- Two-handed 1
- Armour 1 and 2