General Rules: Difference between revisions
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They also have access to the following two abilities: |
They also have access to the following two abilities: |
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{{Ability|First Aid| |
{{Ability|First Aid| |
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Factions like their agents to have at least a bit of first aid training. Anyone can pause another character’s bleed count by placing both hands on them. If neither character is disturbed for 60 seconds, the Dying companion gains one Hit. Anyone can ask after a few seconds investigation, “OC: Have you lost Hits?” and get a truthful answer.}} |
Factions like their agents to have at least a bit of first aid training. Anyone can pause another character’s bleed count by placing both hands on them. If neither character is disturbed for 60 seconds, the Dying companion gains one Hit. Anyone can ask after a few seconds investigation, “OC: Have you lost Hits?” and get a truthful answer.}} |
Revision as of 22:59, 23 September 2014
This is an OOC document, that explains the general rules of NFNC
Basic Concepts
- Any being in this system has a number of Hits, which are lost in the face of physical damage, these are global, so no matter where you are hit you lose Hits from the same single total.
- Beings also have a quantity of Stamina which fuels their abilities and lets them resist mental compulsions.
- Someone with their finger in the air is not present in the game world, and you should ignore them.
- Nothing in this system can silence a being short of death.
Basic Combat Rules
- Any member of the three playable races can use one melee weapon up to 42” long to call SINGLE.
- If you are hit by a melee blow it always removes at least one Hit from your total.
- If you are hit by an arrow, it applies the damage call TRIPLE CRUSH STRIKEDOWN to the location it hits.
- While you are fighting you should not aim for the head if any other area is viable.
Player Character Specifics
- A player character that has spent no experience has the following properties:
- They have 3 global Hits
- They may gain 2 Hits by wearing armour
- They have 0 Stamina
- They earn 32 Ducatto per week.
They also have access to the following two abilities:
Ability - First Aid
Factions like their agents to have at least a bit of first aid training. Anyone can pause another character’s bleed count by placing both hands on them. If neither character is disturbed for 60 seconds, the Dying companion gains one Hit. Anyone can ask after a few seconds investigation, “OC: Have you lost Hits?” and get a truthful answer.
Ability - Catch Breath
If you are not in a stressful situation (like combat!) you can spend 60 seconds to regain all your PC’s Stamina, It should be obvious to everyone that you are regaining your abilities, either because you are fixing your armour or bent over double breathing hard or meditating. You can not shout or run whilst doing this, although you may talk normally. You may choose to cure any CRUSHed locations and restore all Hits while doing this, but you will take a Wound from pushing yourself too far- see a ref. Getting medical attention is sensible.
Abilities and the Portal
During the Interactive, the presence of the Portal somehow suppresses the buildup of other power. Because of this, your Stamina does not regenerate normally. Only your HP and CRUSHed limbs regenerate from the 60 seconds. If you do that, you will take a Wound as usual. A call of REFRESH will automatically regenerate your stamina. This prevents people from using all their abilities all the time in the bar.
Creating a Character
To create a character you must decide on the following 3 things:
1. A faction membership
2. A background
3. A list of skills
The pages through the link below will help you to stat your character.
Conversely, visit How to create a Character for considering the process behind character creation.