Prof:Necromancy: Difference between revisions
From NFNC
No edit summary |
No edit summary |
||
Line 24: | Line 24: | ||
{{Ability|Retention of Service| |
{{Ability|Retention of Service| |
||
− | By 10s of {{gloss|appropriate roleplay}} to a dying {{gloss|revenant}} you may call {{call|CURE}} 1 on the target {{gloss|revenant}}. |
+ | By 10s of {{gloss|appropriate roleplay}} to a dying {{gloss|revenant}} you may call {{call|CURE}} 1 on the target {{gloss|revenant}}.}} |
|- |
|- |
||
|{{nowrap|Necromancy 3}} |
|{{nowrap|Necromancy 3}} |
Revision as of 16:03, 2 February 2015
Faction Skill of the Aspirant Church
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
This tree is mostly concerned with the creation and manipulation of revenants, see Revenant for the rules for revenants. All skills on this tree require a mostly-complete adult corpse of a sentient species. Anything else has insufficient complexity.
Skill | Effect |
---|---|
Necromancy 1 |
Ritual - Reanimate
Ritual - Extended Service
|
Necromancy 2 |
Ritual - By Our Command
Ability - Retention of Service
|
Necromancy 3 |
Ability - As You Were Before
|
Necromancy 4 |
Ritual - Aspire to More
|
Necromancy 5 |
Ritual - Unfettered Ambition
|