Prof:Knowledge: Difference between revisions
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{{Ability|Explorer’s Gaze| |
{{Ability|Explorer’s Gaze| |
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− | By investigating an |
+ | By investigating an an object, area or character obviously for 10 seconds and spending 1 {{gloss|stamina}}, you can ask OC what {{gloss|effects}} are on them. This will tend to give you the Strength of the {{gloss|effect}}, it may reveal more on occasion. For example, you could detect a Strength 3 Protection {{gloss|enhancement}} on someone.}} |
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|{{nowrap|Knowledge 2}} |
|{{nowrap|Knowledge 2}} |
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{{Ritual|Immersive Research{{ref}}| |
{{Ritual|Immersive Research{{ref}}| |
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− | By subjecting yourself to an {{gloss|effect}}, you can find out what caused it to occur. This is a much more hands-on version of investigating which should always lead to some potential risk. The more {{gloss|participants}}, the more information gained. You may use this on {{gloss|effects}} that you are already under.}} |
+ | By subjecting yourself to an {{gloss|effect}} or the aura around an magical item, you can find out what it is, and possibly what caused it to occur. This is a much more hands-on version of investigating which should always lead to some potential risk. The more {{gloss|participants}}, the more information gained. You may use this on {{gloss|effects}} that you are already under.}} |
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|{{nowrap|Knowledge 3}} |
|{{nowrap|Knowledge 3}} |
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|{{nowrap|Knowledge 4}} |
|{{nowrap|Knowledge 4}} |
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− | {{Ritual|Revealing the Path |
+ | {{Ritual|Revealing the Path Ahead{{ref}}| |
− | This targets the Leader of the {{gloss|ritual}}. You will receive a vision of some action to perform that will help you solve a given problem. It will never explain ''why'' you should do this, and it is unreliable at best for interpersonal issues. For example it cannot find a murderer, but it could point you to a place to search to find the murder weapon. You cannot direct the outcome beyond "How do I solve this problem?". More participants means a more specific hint, or a larger selection of ideas}} |
+ | This targets the Leader of the {{gloss|ritual}}. You will receive a vision of some action to perform that will help you solve a given problem. It will never explain ''why'' you should do this, and it is unreliable at best for interpersonal issues. For example it cannot find a murderer, but it could point you to a place to search to find the murder weapon. You cannot direct the outcome beyond "How do I solve this problem?". More {{gloss|participants}} means a more specific hint, or a larger selection of ideas}} |
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|{{nowrap|Knowledge 5 {{locked}}}} |
|{{nowrap|Knowledge 5 {{locked}}}} |
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Consent to the {{gloss|ritual}} isn’t required but makes it require fewer {{gloss|participants}}.}} |
Consent to the {{gloss|ritual}} isn’t required but makes it require fewer {{gloss|participants}}.}} |
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− | <noinclude>[[Category:Rules]][[Category:Skills]]</noinclude> |
+ | <noinclude>[[Category:Rules]][[Category:Skills]][[Category:Locked Level 5]]</noinclude> |
Latest revision as of 17:14, 26 January 2015
Faction Skill of the Explorer Church
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
Skill | Effect |
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Knowledge 1 |
Ability - Explorer’s Gaze
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Knowledge 2 |
Ritual - Immersive Research
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Knowledge 3 |
Ritual - Shine the Light
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Knowledge 4 |
Ritual - Revealing the Path Ahead
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Knowledge 5 |
Ritual - Shared Ideal
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