Prof:Will: Difference between revisions
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+ | '''Faction Skill of the [[Church_of_the_Builder|Builder Church]]''' |
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− | [[Skills|<<< Back to Skills]] |
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+ | <noinclude>{{Skill_Header}} |
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+ | {{Prof_Header}}</noinclude> |
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{| class="wikitable" |
{| class="wikitable" |
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!Skill |
!Skill |
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{{Ability|Inspire| |
{{Ability|Inspire| |
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− | Spend 10 seconds giving someone a clear instruction. Spend 1 {{gloss| |
+ | Spend 10 seconds giving someone a clear instruction. Spend 1 {{gloss|stamina}}. Call {{call|EFFECT}} 1: Gain 1 extra {{gloss|stamina}} this {{gloss|encounter}}. This can take them over their maximum {{gloss|stamina}}.}} |
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|{{nowrap|Will 2}} |
|{{nowrap|Will 2}} |
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{{Ritual|United, We Stand| |
{{Ritual|United, We Stand| |
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− | By working together on a {{gloss|ritual}} with other people, you may bond into a {{gloss| |
+ | By working together on a {{gloss|ritual}} with other people, you may bond into a {{gloss|group}}. All members have the ability to call {{call|RESIST}} to {{call|WIDE}} or {{call|MASS}} calls emanating from other members, provided they can see the caster. You can only be in one {{gloss|group}}.}} |
{{Ritual|Abjuration| |
{{Ritual|Abjuration| |
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− | The {{gloss| |
+ | The {{gloss|leader}} is the target of this {{gloss|ritual}}. This {{gloss|ritual}} takes 5 seconds to begin, after which {{gloss|participants}} may leave. The {{gloss|leader}} of the {{gloss|ritual}} then gains one use of {{gloss|instantaneous}} {{call|KNOCKBACK}} after every 5 seconds of continuous, stationary roleplay You may use these calls at any time in the current {{gloss|encounter}}, and save them up. If they move, the {{gloss|ritual}} ends and they lose the calls. The maximum number of calls is equal to the number of {{gloss|participants}} times three.}} |
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|{{nowrap|Will 3}} |
|{{nowrap|Will 3}} |
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− | {{Ritual|Hear and Obey| |
+ | {{Ritual|Hear and Obey {{ref}}| |
− | You may perform a {{gloss|ritual}} which allows you to call {{call|COMPEL}} N: (a single five-word command) on a target within line of sight. The level of the {{call|COMPEL}} is equal to the number of {{gloss|participants}} up to a maximum of 10. You may ask a |
+ | You may perform a {{gloss|ritual}} which allows you to call {{call|COMPEL}} N: (a single five-word command) on a target within line of sight. The level of the {{call|COMPEL}} is equal to the number of {{gloss|participants}} up to a maximum of 10. You may ask a {{gloss|ref}} to deliver the {{call|COMPEL}} anonymously.}} |
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|{{nowrap|Will 4}} |
|{{nowrap|Will 4}} |
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+ | {{Ability|Mind War| |
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− | {{Ritual|Support the Cause| |
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+ | You may choose to pay double the {{gloss|Stamina}} or {{gloss|Wound}} cost to resist a {{call|COMPEL}}. You may then immediately call the same {{call|COMPEL}} at any target within 10m..}} |
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− | You may attempt a {{gloss|ritual}} to cement a pre-existing goal in the mind of a willing {{gloss|Participant}} This is a Strength 4 {{gloss|Effect}} and does not stack with itself. Your character is unwilling to act against the goal until the {{gloss|Effect}} is removed. If they do, the {{gloss|Effect}} becomes a Strength 10 {{call|COMPEL}}. Adding {{gloss|participants}} will increase the duration of this {{gloss|Effect}}. |
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− | If a {{call|COMPEL}} would force you to go directly against this goal, it will fail. For example, you could be prevented from attacking a target’s underling’s by a {{call|COMPEL}}, but not the enemy you swore to defeat. |
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− | Available Goals: |
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− | * Protect this character |
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− | * Reach this location |
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− | * Defeat this character |
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− | * Retrieve this item |
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− | Others at Ref discretion.}} |
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|{{nowrap|Will 5 {{locked}}}} |
|{{nowrap|Will 5 {{locked}}}} |
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{{Ability|Commanding Presence| |
{{Ability|Commanding Presence| |
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− | The {{ |
+ | The {{call|COMPEL}} strength for ''Hear and Obey'' is equal to double the number of {{gloss|participants}}, up to a maximum of 10. ''Hear and Obey'' may now be used with a 10-word command. The target must still be within line of sight.}} |
{{Ability|Dominate| |
{{Ability|Dominate| |
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− | In the name of yourself or your organisation, spend 5 seconds to order a character to do one of the following things, then Spend 5 {{gloss| |
+ | In the name of yourself or your organisation, spend 5 seconds to order a character to do one of the following things, then Spend 5 {{gloss|stamina}} and call {{call|COMPEL}} 10: <one of the following orders> |
* “Give me that [item]” |
* “Give me that [item]” |
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* “Stay away from that [character/object]” |
* “Stay away from that [character/object]” |
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* “Incapacitate [that character]”}} |
* “Incapacitate [that character]”}} |
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+ | <noinclude>[[Category:Rules]][[Category:Skills]][[Category:Locked Level 5]]</noinclude> |
Latest revision as of 10:38, 14 October 2015
Faction Skill of the Builder Church
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
Skill | Effect |
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Will 1 |
Ability - Inspire
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Will 2 |
Ritual - United, We Stand
Ritual - Abjuration
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Will 3 |
Ritual - Hear and Obey
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Will 4 |
Ability - Mind War
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Will 5 |
Ability - Commanding Presence
Ability - Dominate
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