Armour: Difference between revisions

From NFNC

No edit summary
No edit summary
Line 17: Line 17:
 
|-
 
|-
 
|Light Armour
 
|Light Armour
|Torso +1 location, Leather or padded.
+
|Torso +1 location, leather or padded.
 
|3
 
|3
 
|None
 
|None

Revision as of 08:20, 25 September 2014

  • Any character can wear an Armoured Vest.
  • The Armour skill lets you wear heavier armours.
  • Metal armour will lower a character’s Stamina, if they have any.
Type Minimum Coverage Extra Hits Modifiers Skill Required
Armoured Vest Torso, leather or padded. 2 None None
Light Armour Torso +1 location, leather or padded. 3 None Armour 1
Breastplate Torso only, physrep of metal armour. 3 1 CRUSH resist -1 Stamina Armour 1
Heavy Armour Torso +1 location, physrep of metal armour. 4 1 CRUSH resist -2 Stamina Armour 2
Full Harness Torso +2 locations, physrep of metal armour 5 2 CRUSH resists -3 Stamina Armour 3

Locations are at least half coverage of any two limbs, or or a helmet. For example Full plate could be a breastplate, two metal bracers (half your arms), and a helmet. Heavy armour gives you per-Encounter uses of RESIST that you can use to ignore the CRUSH part of a call. So an arrow to the chest would still cause you to take 3 points of damage, but not drop you.

For example, Sarah the Hegemony Soldier has Armour 3. In her full plate armour, which is metal and covers her torso, both arms and both legs, she would gain 5 Hits as it can count as a full harness. She doesn’t want to wear full battle armour at an Interactive. She wears leather chest armour and bracers instead. As this only qualifies for Light Armour she only gains 3 Hits.