Spells and Strikes

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Revision as of 20:42, 30 September 2014 by Robb (talk | contribs)

Strikes

A strike must be made with a melee weapon. Hit the target and make the call. The strike should be roleplayed as delivering a powerful blow or sneaky backstab.

Spells

Casting most spells requires 5 seconds of appropriate roleplaying including some sort of shout, chant or speech throughout. You spend the stamina when you successfully cast the spell. If a spell is marked as instantaneous, it instead requires only a shout of “by my power”. You may then indicate a target and make that call at them. For example “Bob! MAGIC TRIPLE!” or “Skeleton in the Hat! MAGIC TRIPLE!”. Your spell is interrupted if you are hit with DISRUPT or strike someone.

Foci

Whilst casting a spell you must hold a focus. A focus is some sort of object that represents how your character enforces their will on the world. It might be a fancy wand for a Mage, a holy symbol for a priest, or a bottle o’rum for a vicious pirate. Foci must be obvious, appropriate to the character, and visible to an observer. They cannot be a ring you are always wearing, a coin hidden in the hand, etc. The idea is that holding a focus is roughly equivalent to holding a gun. Rule 7 applies. Foci are magic items and will have a blue ribbon on them.

Foci cannot be used as weapons or to parry and should not resemble weapons. You do not count as holding a focus if there is also a weapon or shield in that hand. If you lose a focus, you may bond to a new one by finding an appropriate item and performing a 60 second ritual. The ref will let you know if the item is an acceptable focus and hand you a new ribbon.

Talismans

Talismans are the Intent and Power needed to use a Spell or Strike, packaged into a handy device. You do not need to know how to use a Spell or Strike to use that Talisman. When a character uses a talisman, they may cast the Spell or make the Strike immediately, and the Talisman loses its power. A Talisman will have a card describing the call that it contains. A character may use up to three Talismans a day.

The Talisman for a Spell should be non-weapon items representing a single-use Focus. A magic potion, a scroll, a strange device. You use the Talisman as your Focus to cast the Spell.

A Talisman for a Strike may be a weapon or any other appropriate item: for example a strength potion, a magic brooch, a lucky charm and so on. You only need the talisman in your possession to activate it, but roleplaying is encouraged. A weapon can represent multiple Talismans, such as a magic sword that has been charged up with 3 uses of TRIPLE.

NPC Price List

Talisman: 16 Ducatto + 16 Ducatto per level. Blank Talisman: 16 Ducatto