Prof:Talismancy

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Skill Effect
Talismancy 1

(Requires a Ref)

Ritual - Petty Talismancy 

Create a Talisman that stores any Spell or Strike costing 2 or fewer Stamina. This ritual requires an Empty Talisman and the appropriate spell/strike being used on the Empty Talisman by one of the participants. Creating a talisman can only be done at a workshop in downtime or at the Portal. Talismans cost 8 Ducatto + 8 Ducatto/level to create.

Ritual - Salvage 

Break down an existing Talisman or Magic Item into valuable spare parts. Needs 1 Participant per Level of the item. Must be done at a Portal. Requires a bead draw. White gives 25% of the value, Red 75%, black gives nothing and the Leader takes a Wound as the item explodes.

Talismancy 2

Ritual - Artifice 

Make and recharge Minor Device that replicate a single L1 or 2 Skill other than Talismancy. One Participant must know the Skill you are creating an item for. The target is an object to be empowered.

  • L1 Item: 40 Ducatto to create, 32 to recharge.
  • L2 Item: 80 Ducatto to create, 64 to recharge.

Ability - Custom Job

Each week you may make or recharge a single Minor Device that only works for yourself. This costs 0 Ducatto.

Talismancy 3

Ritual - Greater Talismancy

As Petty Talismancy but for a Spell or Strike costing 3 or fewer Stamina.

Ability - Efficiency

You may use an extra Talisman per day.

Talismancy 4

Ability - Masterpiece

You may make and recharge a Personal Magical Device. This costs no money to create or recharge, does not count as your one Magic Device, is permanently bound to you and can replicate a single L1-3 Skill.

Ritual - Attunement

Perform this Ritual with someone who knows the skill you want your Personal Device to copy. Your Personal Device now holds that Skill for you. You may only attune your device once a week.

Talismancy 5

Ability - Prototype 

Can attempt to create novel Devices or Talismans with effects similar to known Skills or entirely novel functions. Expense may vary.