Armour

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Revision as of 13:20, 17 October 2014 by Jim (talk | contribs)
  • Any character can wear an Armoured Vest.
  • The Armour skill lets you wear heavier armours.
  • Metal armour will lower a character’s stamina, if they have any.
  • If you put armour on when your PC has lost hits, it does not increase your current hits, only your maximum hits.
  • If you take armour off and your PC has lost hits, they are now on 1 Hit.
Type Minimum Coverage Extra Hits Modifiers Skill Required
Armoured Vest Torso, leather or padded. 2 None None
Light Armour Torso +1 location, leather or padded. 3 None Armour 1
Breastplate Torso only, physrep of metal armour. 3 1 CRUSH resist

-1 Stamina

Armour 1
Heavy Armour Torso +1 location, physrep of metal armour. 4 1 CRUSH resist

-2 Stamina

Armour 2
Full Harness Torso +2 locations, physrep of metal armour 5 2 CRUSH resists

-3 Stamina

Armour 3

Locations are at least half coverage of any two limbs, or or a helmet. For example Full plate could be a breastplate, two metal bracers (half your arms), and a helmet. Metal armour gives you RESISTs that you can use to ignore the CRUSH part of a call. So an arrow to the chest would still cause you to take 3 points of damage and knock you over, but would not CRUSH your chest. These RESISTs refresh at the same time as Stamina.

Metal armour may be physrepped by metal or by lighter-weight materials such as polyurethane "Norton plate". The Refs have the final call on what counts as metal.

For example, Sarah the Hegemony Soldier has Armour 3. In her full plate armour, which is metal and covers her torso, both arms and both legs, she would gain 5 hits as it can count as a full harness. She doesn’t want to wear full battle armour at an Interactive. She wears leather chest armour and bracers instead. As this only qualifies for Light Armour she only gains 3 hits.