Prof:Healing: Difference between revisions
From NFNC
m (MorkaisChosen moved page Prof:Healer to Prof:Healing: Hark approved change to fit naming scheme of other professions) |
No edit summary |
||
Line 9: | Line 9: | ||
!Effect |
!Effect |
||
|- |
|- |
||
− | |{{nowrap| |
+ | |{{nowrap|Healing 1}} |
| |
| |
||
{{Ability|Stitch-Up| |
{{Ability|Stitch-Up| |
||
Line 19: | Line 19: | ||
With 10 seconds of obvious investigation, may determine what sort of {{gloss|wound}} someone is suffering from or how many {{gloss|hits}} they have left.}} |
With 10 seconds of obvious investigation, may determine what sort of {{gloss|wound}} someone is suffering from or how many {{gloss|hits}} they have left.}} |
||
|- |
|- |
||
− | |{{nowrap| |
+ | |{{nowrap|Healing 2}} |
| |
| |
||
{{Ability|Nurse| |
{{Ability|Nurse| |
||
Line 27: | Line 27: | ||
In a non-stressful situation, you may heal a {{gloss|CRUSH}} effect with appropriate roleplay.}} |
In a non-stressful situation, you may heal a {{gloss|CRUSH}} effect with appropriate roleplay.}} |
||
|- |
|- |
||
− | |{{nowrap| |
+ | |{{nowrap|Healing 3}} |
| |
| |
||
{{Ability|Field Medic| |
{{Ability|Field Medic| |
||
Line 35: | Line 35: | ||
In an appropriately equipped building (The {{gloss|interactive}} venue is always equipped for this) you may remove all {{gloss|wounds}} from a patient with 5 minutes of roleplay. If the patient has {{gloss|stamina}}, it is reduced to 0.}} |
In an appropriately equipped building (The {{gloss|interactive}} venue is always equipped for this) you may remove all {{gloss|wounds}} from a patient with 5 minutes of roleplay. If the patient has {{gloss|stamina}}, it is reduced to 0.}} |
||
|- |
|- |
||
− | |{{nowrap| |
+ | |{{nowrap|Healing 4}} |
| |
| |
||
{{Ritual|Field Healer| |
{{Ritual|Field Healer| |
||
Line 46: | Line 46: | ||
Given 30 seconds of examining and poking a body, you can ask a {{gloss|ref}} for a limited amount of information on what killed that body, and what abilities the body might have had. Very useful for unknown monsters.}} |
Given 30 seconds of examining and poking a body, you can ask a {{gloss|ref}} for a limited amount of information on what killed that body, and what abilities the body might have had. Very useful for unknown monsters.}} |
||
|- |
|- |
||
− | |{{nowrap| |
+ | |{{nowrap|Healing 5 {{locked}}}} |
| |
| |
||
{{Ritual|Master Healer{{ref}}| |
{{Ritual|Master Healer{{ref}}| |
||
− | Mixing {{gloss|rituals}} and anatomy, you are capable of bewildering feats of surgery. These can include transplants, removing all {{gloss|wounds}}, etc. If you have extra {{gloss|harticipants}}, they must all have the |
+ | Mixing {{gloss|rituals}} and anatomy, you are capable of bewildering feats of surgery. These can include transplants, removing all {{gloss|wounds}}, etc. If you have extra {{gloss|harticipants}}, they must all have the Healing skill and roleplay assisting with the surgery.}} |
|} |
|} |
||
<noinclude>[[Category:Rules]][[Category:Skills]]</noinclude> |
<noinclude>[[Category:Rules]][[Category:Skills]]</noinclude> |
Revision as of 19:04, 1 October 2014
This is not a Faction Skill
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
Skill | Effect |
---|---|
Healing 1 |
Ability - Stitch-Up
Ability - Diagnose
|
Healing 2 |
Ability - Nurse
Ability - Splint
|
Healing 3 |
Ability - Field Medic
Ability - The Doctor is In
|
Healing 4 |
Ritual - Field Healer
Ability - Expert Care
Ability - Autopsy
|
Healing 5 |
Ritual - Master Healer
|