Glossary: Difference between revisions

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=== Armour ===
 
=== Armour ===
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Armour refers to protective equipment made from padded cloth, leather or metal. Any {{gloss|character}} can gain 2 {{gloss|hits}} by wearing any armour that covers their torso. {{gloss|Characters}} that have bought the [[Combat_Skills|Armour]] skill can benefit from heavier types of armour. [[Armour|Read more..]]
   
 
=== Bleed Time ===
 
=== Bleed Time ===

Revision as of 13:45, 30 September 2014

Ability

Abilities are things that a single character can do. They will state how long they take and if you need to spend stamina to use them. They all require appropriate roleplaying.

Armour

Armour refers to protective equipment made from padded cloth, leather or metal. Any character can gain 2 hits by wearing any armour that covers their torso. Characters that have bought the Armour skill can benefit from heavier types of armour. Read more..

Bleed Time

Character (PC)

Directed Player Character (DPC)

Dying

A character is dying if they have lost all of their hits. They can take no IC action other than talking/yelling, they also cannot resist any action done to them. A character ceases dying if they regain hits. After 120 seconds dying a character becomes terminal. Read more...

Effect

Encounter

Enhancement

Hit

IC

Non-Player Character (NPC)

OC

Reanimate

Reanimation: Brief the target “You are now a Revenant for this encounter. You have X hits. Mindlessly attack the first target I command.”. Where X is determined by the skill you used to reanimate the target.

Revenant

Revenants are mobile bodies that are created by either the Necromancy profession tree or the Corpus mystic tree. For more information see Rules:Revenant.

Ritual

Rule 7

Stamina

Strike

Spell

Talisman

Terminal

Wound