Magical Items: Difference between revisions
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== Talismans == |
== Talismans == |
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− | + | {{gloss|Talismans}} are the Intent and Power needed to use a {{gloss|Spell}} or {{gloss|Strike}}, packaged into a handy device. You do not need to know how to use a {{gloss|Spell}} or {{gloss|Strike}} to use a {{gloss|talisman}}. When a character uses a {{gloss|talisman}}, they may cast the {{gloss|Spell}} or make the {{gloss|Strike}} immediately, and the {{gloss|talisman}} loses its power. A {{gloss|talisman}} will have a card describing the call that it contains. A character may use up to three {{gloss|talisman}} a day. |
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− | The |
+ | The {{gloss|talisman}} for a {{gloss|Spell}} should be non-weapon items representing a single-use {{gloss|Focus}}. A magic potion, a scroll, a strange device. You use the {{gloss|talisman}} as your {{gloss|Focus}} to cast the {{gloss|Spell}}. |
− | A |
+ | A {{gloss|talisman}} for a {{gloss|Strike}} may be a weapon or any other appropriate item. A strength potion, a magic brooch, etc. You only need the {{gloss|talisman}} in your possession to activate it, but roleplaying is encouraged. A weapon can represent multiple {{gloss|talismans}}, say a magic sword that has been charged up with 3 uses of {{call|TRIPLE}}. |
− | You can choose to buy |
+ | You can choose to buy {{gloss|talismans}} and the reagents for making {{gloss|talismans}} from {{gloss|NPC}} vendors as a minor action in your {{gloss|downtime}}. The prices they charge are as follows: |
* '''Lv 1 Talisman''': 32 {{gloss|Ducatto}} |
* '''Lv 1 Talisman''': 32 {{gloss|Ducatto}} |
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* '''Lv 2 Talisman''': 48 {{gloss|Ducatto}} |
* '''Lv 2 Talisman''': 48 {{gloss|Ducatto}} |
Revision as of 16:30, 26 September 2014
Talismans
Talismans are the Intent and Power needed to use a Spell or Strike, packaged into a handy device. You do not need to know how to use a Spell or Strike to use a talisman. When a character uses a talisman, they may cast the Spell or make the Strike immediately, and the talisman loses its power. A talisman will have a card describing the call that it contains. A character may use up to three talisman a day.
The talisman for a Spell should be non-weapon items representing a single-use Focus. A magic potion, a scroll, a strange device. You use the talisman as your Focus to cast the Spell.
A talisman for a Strike may be a weapon or any other appropriate item. A strength potion, a magic brooch, etc. You only need the talisman in your possession to activate it, but roleplaying is encouraged. A weapon can represent multiple talismans, say a magic sword that has been charged up with 3 uses of TRIPLE.
You can choose to buy talismans and the reagents for making talismans from NPC vendors as a minor action in your downtime. The prices they charge are as follows:
Magic Items
You can only be attuned to one Magic Item. You attune a Magic Item overnight, by having it near you while you sleep. Attuning it to a new owner breaks the link to the last one. Magic Items need recharging once a week by a character with the Talismancy 2, at the cost given in that section.