Prof:Meta-Rituals: Difference between revisions
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{{Ritual|Delay| |
{{Ritual|Delay| |
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− | This {{gloss|ritual}} works on a Target within 10m. The {{gloss|leader}} of the {{gloss|ritual}} may call {{call|DISRUPT}} on the Target after each 10 seconds of continuous roleplay. While using this ability you must remain within 10m of the thing you are delaying, you may not fight and you must move no faster than a walking pace. You may choose to end this {{gloss|ritual}} at will. ''Delay'' may also be used on other supernatural effects.}} |
+ | This {{gloss|ritual}} works on a single Target within 10m. The {{gloss|leader}} of the {{gloss|ritual}} may call {{call|DISRUPT}} on the Target after each 10 seconds of continuous roleplay. While using this ability you must remain within 10m of the thing you are delaying, you may not fight and you must move no faster than a walking pace. You may choose to end this {{gloss|ritual}} at will. ''Delay'' may also be used on other supernatural effects.}} |
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|{{nowrap|Meta-Rituals 3}} |
|{{nowrap|Meta-Rituals 3}} |
Revision as of 17:52, 26 October 2014
Faction Skill of the Democracy
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
Skill | Effect |
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Meta-Rituals 1 |
Ability - Analyse Power
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Meta-Rituals 2 |
Ritual - Delay
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Meta-Rituals 3 |
Ritual - Bolster Effect
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Meta-Rituals 4 |
Ability - Create Ritual Anchor
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Meta-Rituals 5 |
Ritual - Bolster Stamina
Ability - Bridge the Gap
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