Prof:Transmutation: Difference between revisions
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{{Ritual|Destruction| |
{{Ritual|Destruction| |
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− | The {{gloss|leader}} is the target of this {{gloss|ritual}}. This {{gloss|ritual}} takes 10 seconds to begin, after which {{gloss|participants}} may leave. The {{gloss|leader}} of the {{gloss|ritual}} then gains one use of {{gloss|instantaneous}} {{call|MAGIC}} {{call|TRIPLE}} {{call|KNOCKBACK}} after every 10 seconds of continuous, stationary roleplay. Only the {{gloss|leader}} is required to continue the Ritual. You may use these calls at any time in the current {{gloss|encounter}}, and save them up. If the {{gloss|leader}} move from the spot, the {{gloss|ritual}} ends. When the Ritual ends, the {{leader loses the calls. The maximum number of calls is equal to the number of {{gloss|participants}} +1. This is the {{gloss|ritual}} of blowing up gates and boss monsters. This {{gloss|ritual}} must be performed in a loud, obvious manner.}} |
+ | The {{gloss|leader}} is the target of this {{gloss|ritual}}. This {{gloss|ritual}} takes 10 seconds to begin, after which {{gloss|participants}} may leave. The {{gloss|leader}} of the {{gloss|ritual}} then gains one use of {{gloss|instantaneous}} {{call|MAGIC}} {{call|TRIPLE}} {{call|KNOCKBACK}} after every 10 seconds of continuous, stationary roleplay. Only the {{gloss|leader}} is required to continue the Ritual. You may use these calls at any time in the current {{gloss|encounter}}, and save them up. If the {{gloss|leader}} move from the spot, the {{gloss|ritual}} ends. When the Ritual ends, the {{gloss|leader}} loses the calls. The maximum number of calls is equal to the number of {{gloss|participants}} +1. This is the {{gloss|ritual}} of blowing up gates and boss monsters. This {{gloss|ritual}} must be performed in a loud, obvious manner.}} |
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|{{nowrap|Transmutation 4}} |
|{{nowrap|Transmutation 4}} |
Revision as of 15:37, 12 October 2014
Faction Skill of the Guild of Mages
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
Skill | Effect |
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Transmutation 1 |
Ability - Orison
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Transmutation 2 |
Ritual - Transference
Ability - Alchemy
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Transmutation 3 |
Ritual - Destruction
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Transmutation 4 |
Ritual - Subvert the Ideal
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Transmutation 5 |
Ritual - Cleanse the Earth
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