Prof:Transmutation: Difference between revisions
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{{Ritual|Destruction| |
{{Ritual|Destruction| |
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− | The {{gloss|leader}} is the target of this {{gloss|ritual}}. This {{gloss|ritual}} takes 10 seconds to begin, after which {{gloss|participants}} may leave. The {{gloss|leader}} of the {{gloss|ritual}} then gains one use of {{gloss|instantaneous}} {{call|MAGIC}} {{call|TRIPLE}} {{call|KNOCKBACK}} after every 10 seconds of continuous, stationary roleplay You may use these calls at any time in the current {{gloss|encounter}}, and save them up. If the {{gloss|leader}} move from the spot, the {{gloss|ritual}} ends and they lose the calls. The maximum number of calls is equal to the number of {{gloss|participants}} +1. This is the {{gloss|ritual}} of blowing up gates and boss monsters. This {{gloss|ritual}} must be performed in a loud, obvious manner.}} |
+ | The {{gloss|leader}} is the target of this {{gloss|ritual}}. This {{gloss|ritual}} takes 10 seconds to begin, after which {{gloss|participants}} may leave. The {{gloss|leader}} of the {{gloss|ritual}} then gains one use of {{gloss|instantaneous}} {{call|MAGIC}} {{call|TRIPLE}} {{call|KNOCKBACK}} after every 10 seconds of continuous, stationary roleplay. Only the {{gloss|leader} is required to continue the Ritual. You may use these calls at any time in the current {{gloss|encounter}}, and save them up. If the {{gloss|leader}} move from the spot, the {{gloss|ritual}} ends and they lose the calls. The maximum number of calls is equal to the number of {{gloss|participants}} +1. This is the {{gloss|ritual}} of blowing up gates and boss monsters. This {{gloss|ritual}} must be performed in a loud, obvious manner.}} |
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|{{nowrap|Transmutation 4}} |
|{{nowrap|Transmutation 4}} |
Revision as of 15:33, 12 October 2014
Faction Skill of the Guild of Mages
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
Skill | Effect |
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Transmutation 1 |
Ability - Orison
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Transmutation 2 |
Ritual - Transference
Ability - Alchemy
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Transmutation 3 |
{{Ritual|Destruction| The leader is the target of this ritual. This ritual takes 10 seconds to begin, after which participants may leave. The leader of the ritual then gains one use of instantaneous MAGIC TRIPLE KNOCKBACK after every 10 seconds of continuous, stationary roleplay. Only the [[Glossary#leader} is required to continue the Ritual. You may use these calls at any time in the current encounter, and save them up. If the leader move from the spot, the ritual ends and they lose the calls. The maximum number of calls is equal to the number of participants +1. This is the ritual of blowing up gates and boss monsters. This ritual must be performed in a loud, obvious manner.|leader} is required to continue the Ritual. You may use these calls at any time in the current encounter, and save them up. If the leader move from the spot, the ritual ends and they lose the calls. The maximum number of calls is equal to the number of participants +1. This is the ritual of blowing up gates and boss monsters. This ritual must be performed in a loud, obvious manner.]] |
Transmutation 4 |
Ritual - Subvert the Ideal
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Transmutation 5 |
Ritual - Cleanse the Earth
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