Prof:Psychomancy: Difference between revisions
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{{Ritual|Empower Totem{{ref}}| |
{{Ritual|Empower Totem{{ref}}| |
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− | You may charge a harmless item such as a liquid, powder or sealed note with emotional energy. When opened or consumed, the user takes the named {{gloss|emotion}} or {{gloss|drug}} {{gloss|effect}}. {{gloss|Totems}} may be hidden in sealed containers, used to poison drinks, etc. A {{gloss|totem}} is a strength 3 {{gloss|effect}}. You may make up to 3 {{gloss|totems}} + up to 4 per additional {{gloss|participant}} with this {{gloss|ritual}}. {{gloss|Totems}} cost 2 {{gloss|Ducatto}} each to make.}} |
+ | You may charge a harmless item such as a liquid, powder or sealed note with emotional energy. When opened or consumed, the user takes the named {{gloss|emotion}} or {{gloss|drug}} {{gloss|effect}} as an EFFECT 3. {{gloss|Totems}} may be hidden in sealed containers, used to poison drinks, etc. A {{gloss|totem}} is a strength 3 {{gloss|effect}}. You may make up to 3 {{gloss|totems}} + up to 4 per additional {{gloss|participant}} with this {{gloss|ritual}}. {{gloss|Totems}} cost 2 {{gloss|Ducatto}} each to make.}} |
{{Ritual|An Echo Remains{{ref}}| |
{{Ritual|An Echo Remains{{ref}}| |
Revision as of 08:47, 10 October 2014
Faction Skill of the Celebrant Church
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
This skill tree makes use of the systems emotion and drug effects.
Skill | Effect |
---|---|
Psychomancy 1 |
Ability - Inspire Feelings
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Psychomancy 2 |
Ritual - Shared Emotions
Ability - Gossip
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Psychomancy 3 |
Ritual - Empower Totem
Ritual - An Echo Remains
|
Psychomancy 4 |
Ritual - Gentle Reminder
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Psychomancy 5 |
Ability - Extremes of Feeling
Ability - Haunt
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