Prof:Knowledge: Difference between revisions
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|{{nowrap|Knowledge 4}} |
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− | {{Ritual|Revealing the Path |
+ | {{Ritual|Revealing the Path Ahead{{ref}}| |
This targets the Leader of the {{gloss|ritual}}. You will receive a vision of some action to perform that will help you solve a given problem. It will never explain ''why'' you should do this, and it is unreliable at best for interpersonal issues. For example it cannot find a murderer, but it could point you to a place to search to find the murder weapon. You cannot direct the outcome beyond "How do I solve this problem?". More participants means a more specific hint, or a larger selection of ideas}} |
This targets the Leader of the {{gloss|ritual}}. You will receive a vision of some action to perform that will help you solve a given problem. It will never explain ''why'' you should do this, and it is unreliable at best for interpersonal issues. For example it cannot find a murderer, but it could point you to a place to search to find the murder weapon. You cannot direct the outcome beyond "How do I solve this problem?". More participants means a more specific hint, or a larger selection of ideas}} |
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Revision as of 16:51, 2 October 2014
Faction Skill of the Explorer Church
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
Skill | Effect |
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Knowledge 1 |
Ability - Explorer’s Gaze
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Knowledge 2 |
Ritual - Immersive Research
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Knowledge 3 |
Ritual - Shine the Light
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Knowledge 4 |
Ritual - Revealing the Path Ahead
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Knowledge 5 |
Ritual - Shared Ideal
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