Prof:Psychomancy: Difference between revisions
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{{Ability|Inspire Feelings| |
{{Ability|Inspire Feelings| |
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− | After talking to someone for an at least 10 seconds and suggesting an opinion they should have, spend 1 {{gloss|stamina}} and then call |
+ | After talking to someone for an at least 10 seconds and suggesting an opinion they should have, spend 1 {{gloss|stamina}} and then call “Strength 1 {{call|EFFECT}}: YOU BEGIN TO FEEL {{gloss|emotion}} for at least 5 minutes”.}} |
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|{{nowrap|Psychomancy 2}} |
|{{nowrap|Psychomancy 2}} |
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{{ritual|Shared Emotions| |
{{ritual|Shared Emotions| |
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− | Each {{gloss|participant}} gains the following {{gloss|enhancement}}: “You may once call |
+ | Each {{gloss|participant}} gains the following {{gloss|enhancement}}: “You may once call Strength 2 {{call|EFFECT}}: YOU BEGIN TO FEEL {{gloss|emotion}} for at least 5 minutes”.}} |
{{Ability|Gossip| |
{{Ability|Gossip| |
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{{Ritual|Gentle Reminder| |
{{Ritual|Gentle Reminder| |
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− | You may place a |
+ | You may place a Strength 4 {{gloss|effect}} on a {{gloss|character}} present during the {{gloss|ritual}} to make them associate a person, object or symbol with a given {{gloss|emotion}}. Whenever they see that thing, they will feel that {{gloss|emotion}} for a moment. This lasts 1 day, With more {{gloss|participants}} you can attempt to increase the duration, number of targets or strength of emotion felt by the targets.}} |
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|{{nowrap|Psychomancy 5 {{locked}}}} |
|{{nowrap|Psychomancy 5 {{locked}}}} |
Revision as of 08:30, 2 October 2014
Faction Skill of the Celebrant Church
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
This skill tree makes use of the systems emotion and drug effects.
Skill | Effect |
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Psychomancy 1 |
Ability - Inspire Feelings
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Psychomancy 2 |
Ritual - Shared Emotions
Ability - Gossip
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Psychomancy 3 |
Ritual - Empower Totem
Ritual - An Echo Remains
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Psychomancy 4 |
Ritual - Gentle Reminder
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Psychomancy 5 |
Ability - Extremes of Feeling
Ability - Haunt
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