Prof:Talismancy: Difference between revisions
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{{Ritual|Salvage{{ref}}| |
{{Ritual|Salvage{{ref}}| |
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− | Break down an existing {{gloss|magical item}} into valuable spare parts. Needs 1 {{gloss|participant}} per level of the item. Must be done at a {{gloss|portal}}. Requires a bead draw. White gives 25% of the value, |
+ | Break down an existing {{gloss|magical item}} into valuable spare parts. Needs 1 {{gloss|participant}} per level of the item. Must be done at a {{gloss|portal}}. Requires a bead draw. White gives 25% of the value, Black 75%, Red gives nothing and the {{gloss|leader}} takes a {{gloss|wound}} as the item explodes.}} |
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|{{nowrap|Talismancy 2}} |
|{{nowrap|Talismancy 2}} |
Revision as of 13:49, 9 October 2014
Faction Skill of the Hegemony
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
Skill | Effect |
---|---|
Talismancy 1 |
Ritual - Petty Talismancy
Ritual - Salvage
|
Talismancy 2 |
Ritual - Artifice
Ritual - Custom Job
|
Talismancy 3 |
Ritual - Greater Talismancy
Ability - Efficiency
|
Talismancy 4 |
Ritual - Masterpiece
Ritual - Attunement
|
Talismancy 5 |
Ability - Prototype
|