Prof:Talismancy: Difference between revisions
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{{Ritual|Petty Talismancy{{ref}}| |
{{Ritual|Petty Talismancy{{ref}}| |
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− | Create a {{gloss|talisman}} that stores any {{gloss|spell}} or {{gloss|strike}} costing 2 or fewer {{gloss|stamina}}. This {{gloss|ritual}} requires an appropriate item as detailed [[ |
+ | Create a {{gloss|talisman}} that stores any {{gloss|spell}} or {{gloss|strike}} costing 2 or fewer {{gloss|stamina}}. This {{gloss|ritual}} requires an appropriate item as detailed [[Magical_Items#Talismans|here]] and the appropriate {{gloss|spell}}/{{gloss|strike}} being used on the item by one of the {{gloss|participants}}. The target of this {{gloss|ritual}} is both the item being turned into a {{gloss|talisman}} and the {{gloss|participant}} providing the skill. Adding more {{gloss|participants}} lets you create more {{gloss|talismans}} of the same type at once. You can create an additional {{gloss|talisman}} for every 2 extra {{gloss|participants}}, {{gloss|participants}} that know the skill being used count double but become targets of the {{gloss|ritual}}. Creating a {{gloss|talisman}} can only be done at a workshop in {{gloss|downtime}} or at the {{gloss|portal}}. |
Making a {{gloss|talisman}} costs: |
Making a {{gloss|talisman}} costs: |
Revision as of 21:50, 1 October 2014
Faction Skill of the Hegemony
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
Skill | Effect |
---|---|
Talismancy 1 |
Ritual - Petty Talismancy
Ritual - Salvage
|
Talismancy 2 |
Ritual - Artifice
Ritual - Custom Job
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Talismancy 3 |
Ritual - Greater Talismancy
Ability - Efficiency
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Talismancy 4 |
Ritual - Masterpiece
Ritual - Attunement
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Talismancy 5 |
Ability - Prototype
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