Prof:Healing: Difference between revisions
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With 10 seconds of uninterrupted roleplay, during which the {{gloss|bleed count}} is paused, call {{call|CURE}} 1 to a {{gloss|dying}} character. |
With 10 seconds of uninterrupted roleplay, during which the {{gloss|bleed count}} is paused, call {{call|CURE}} 1 to a {{gloss|dying}} character. |
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− | In a non-stressful situation with appropriate roleplay, you may heal all {{gloss|hits}} on an {{gloss|unresisting}} target and then call {{call|COMPEL}} 2: "You feel exhausted." on that target.}} |
+ | In a {{gloss|non-stressful}} situation with appropriate roleplay, you may heal all {{gloss|hits}} on an {{gloss|unresisting}} target and then call {{call|COMPEL}} 2: "You feel exhausted." on that target.}} |
{{Ability|Diagnose| |
{{Ability|Diagnose| |
Revision as of 10:50, 13 October 2014
This is not a Faction Skill
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
Skill | Effect |
---|---|
Healing 1 |
Ability - Stitch-Up
Ability - Diagnose
|
Healing 2 |
Ability - Nurse
Ability - Splint
|
Healing 3 |
Ability - Field Medic
Ability - The Doctor is In
|
Healing 4 |
Ritual - Field Healer
Ability - Expert Care
Ability - Autopsy
|
Healing 5 |
Ritual - Master Healer
|