Armour: Difference between revisions
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*Any character can wear an Armoured Vest. |
*Any character can wear an Armoured Vest. |
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*The [[Combat_Skills|Armour]] skill lets you wear heavier armours. |
*The [[Combat_Skills|Armour]] skill lets you wear heavier armours. |
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− | *Metal armour will lower a character’s {{gloss|stamina}}, if they have any. |
+ | *Metal armour will lower a character’s {{gloss|stamina}}, if they have any. |
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Locations are at least half coverage of any two limbs, or or a helmet. For example Full plate could be a breastplate, two metal bracers (half your arms), and a helmet. Metal armour gives you {{call|RESIST}}s that you can use to ignore the {{call|CRUSH}} part of a call. So an arrow to the chest would still cause you to take 3 points of damage and knock you over, but would not {{call|CRUSH}} your chest. These {{call|RESIST}}s refresh at the same time as Stamina. |
Locations are at least half coverage of any two limbs, or or a helmet. For example Full plate could be a breastplate, two metal bracers (half your arms), and a helmet. Metal armour gives you {{call|RESIST}}s that you can use to ignore the {{call|CRUSH}} part of a call. So an arrow to the chest would still cause you to take 3 points of damage and knock you over, but would not {{call|CRUSH}} your chest. These {{call|RESIST}}s refresh at the same time as Stamina. |
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+ | Metal armour may be {{gloss|physrep}}ped by metal or by lighter-weight materials such as polyurethane "Norton plate". The Refs have the final call on what counts as metal. |
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<blockquote>For example, Sarah the Hegemony Soldier has Armour 3. In her full plate armour, which is metal and covers her torso, both arms and both legs, she would gain 5 {{gloss|hits}} as it can count as a full harness. |
<blockquote>For example, Sarah the Hegemony Soldier has Armour 3. In her full plate armour, which is metal and covers her torso, both arms and both legs, she would gain 5 {{gloss|hits}} as it can count as a full harness. |
Revision as of 09:28, 6 October 2014
- Any character can wear an Armoured Vest.
- The Armour skill lets you wear heavier armours.
- Metal armour will lower a character’s stamina, if they have any.
Type | Minimum Coverage | Extra Hits | Modifiers | Skill Required |
---|---|---|---|---|
Armoured Vest | Torso, leather or padded. | 2 | None | None |
Light Armour | Torso +1 location, leather or padded. | 3 | None | Armour 1 |
Breastplate | Torso only, physrep of metal armour. | 3 | 1 CRUSH resist
-1 Stamina |
Armour 1 |
Heavy Armour | Torso +1 location, physrep of metal armour. | 4 | 1 CRUSH resist
-2 Stamina |
Armour 2 |
Full Harness | Torso +2 locations, physrep of metal armour | 5 | 2 CRUSH resists
-3 Stamina |
Armour 3 |
Locations are at least half coverage of any two limbs, or or a helmet. For example Full plate could be a breastplate, two metal bracers (half your arms), and a helmet. Metal armour gives you RESISTs that you can use to ignore the CRUSH part of a call. So an arrow to the chest would still cause you to take 3 points of damage and knock you over, but would not CRUSH your chest. These RESISTs refresh at the same time as Stamina.
Metal armour may be physrepped by metal or by lighter-weight materials such as polyurethane "Norton plate". The Refs have the final call on what counts as metal.
For example, Sarah the Hegemony Soldier has Armour 3. In her full plate armour, which is metal and covers her torso, both arms and both legs, she would gain 5 hits as it can count as a full harness. She doesn’t want to wear full battle armour at an Interactive. She wears leather chest armour and bracers instead. As this only qualifies for Light Armour she only gains 3 hits.