Prof:Healing: Difference between revisions
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+ | '''This is not a Faction Skill''' |
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− | [[Skills|<<< Back to Skills]] |
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+ | <noinclude>{{Skill_Header}} |
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+ | {{Prof_Header}}</noinclude> |
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{| class="wikitable" |
{| class="wikitable" |
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!Skill |
!Skill |
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!Effect |
!Effect |
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+ | |{{nowrap|Healing 1}} |
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− | |Surgeon 1 |
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− | {{Ability|Stitch-Up |
+ | {{Ability|Stitch-Up| |
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+ | In a non-{{gloss|stressful situation}} with {{gloss|appropriate roleplay}}, you may heal all {{gloss|hits}} on an {{gloss|unresisting}} target and then call {{call|COMPEL}} 2: "You feel exhausted." on that target.}} |
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− | {{Ability|Diagnose |
+ | {{Ability|Diagnose| |
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+ | |{{nowrap|Healing 2}} |
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− | |Surgeon 2 |
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− | {{Ability|Nurse |
+ | {{Ability|Nurse| |
⚫ | With 2 min of {{gloss|appropriate roleplay}} you may suppress the effects up to 4 levels of {{gloss|wounds}}. You may divide this total up between multiple people. You must accompany the targets in order to keep suppressing their {{gloss|wounds}}. You may change whose {{gloss|wounds}} you are suppressing and by how much with 2 min of {{gloss|appropriate roleplay}}.}} |
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⚫ | With 2 min of roleplay you may suppress the effects up to 4 levels of {{gloss| |
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+ | |{{nowrap|Healing 3}} |
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− | |Surgeon 3 |
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− | {{Ability|Field Medic |
+ | {{Ability|Field Medic| |
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− | {{Ability|The Doctor is In |
+ | {{Ability|The Doctor is In| |
+ | In an appropriately equipped building (The {{gloss|interactive}} venue is always equipped for this) you may remove a number of {{gloss|wound}} levels from a patient with {{gloss|appropriate roleplay}}. If the patient has {{gloss|stamina}}, it is reduced to 0. Each {{gloss|wound}} level healed using this skill requires one dose of {{gloss|Curative Herbs}}. How your PC applies or consumes these is down to your their Paradigm. Most equipped buildings will have a supply of these, you may also purchase them in Downtime or off the Guild of Surgeons for 4D each.}} |
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− | In an appropriately equipped building (The Interactive venue is always equipped for this) you may remove all {{gloss|Wounds}} from a patient with 5 minutes of roleplay. If the patient has {{gloss|Stamina}}, it is reduced to 0. |
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+ | |{{nowrap|Healing 4}} |
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− | |Surgeon 4 |
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− | {{Ritual|Field |
+ | {{Ritual|Field Healer| |
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− | {{Ability| |
+ | {{Ability|Autopsy{{ref}}| |
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+ | |{{nowrap|Healing 5}} |
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− | |Surgeon 5 {{locked}} |
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− | (Requires a Ref) |
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− | {{Ritual|Master |
+ | {{Ritual|Master Healer{{ref}}| |
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+ | <noinclude>[[Category:Rules]][[Category:Skills]][[Category:Unlocked Level 5]]</noinclude> |
Latest revision as of 19:58, 6 October 2015
This is not a Faction Skill
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
Skill | Effect |
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Healing 1 |
Ability - Stitch-Up
Ability - Diagnose
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Healing 2 |
Ability - Nurse
Ability - Splint
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Healing 3 |
Ability - Field Medic
Ability - The Doctor is In
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Healing 4 |
Ritual - Field Healer
Ability - Expert Care
Ability - Autopsy
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Healing 5 |
Ritual - Master Healer
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