Prof:Meta-Rituals: Difference between revisions
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{{Ritual|Delay| |
{{Ritual|Delay| |
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− | This {{gloss|ritual}} works on a Target within 10m. The {{gloss|leader}} of the {{gloss|ritual}} may call {{call|DISRUPT}} on the Target after each 10 seconds of continuous roleplay. While using this ability you must remain within 10m of the thing you are delaying, you may not fight and you must move no faster than a walking pace. You may choose to end this {{gloss|ritual}} at will. ''Delay'' may also be used on other supernatural effects.}} |
+ | This {{gloss|ritual}} works on a single Target within 10m. The {{gloss|leader}} of the {{gloss|ritual}} may call {{call|DISRUPT}} on the Target after each 10 seconds of continuous roleplay. While using this ability you must remain within 10m of the thing you are delaying, you may not fight and you must move no faster than a walking pace. You may choose to end this {{gloss|ritual}} at will. ''Delay'' may also be used on other supernatural effects.}} |
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|{{nowrap|Meta-Rituals 3}} |
|{{nowrap|Meta-Rituals 3}} |
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− | {{ |
+ | {{Ability|Bolster Effect| |
− | + | This may be used while you lead a ritual. Every Participant counts as contributing 50% more {{gloss|stamina}} than they did. Using this ability consumes all of your remaining {{gloss|stamina}} (This {{gloss|stamina}} is not contributed to the Ritual).}} |
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|{{nowrap|Meta-Rituals 4}} |
|{{nowrap|Meta-Rituals 4}} |
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Create a {{gloss|ritual anchor}} that contains a {{gloss|ritual's}} effects. This requires a suitable anchor physrepped by a reasonably bulky item. A flag, a backpack “filled with scrolls”, a large box etc. You perform the {{gloss|ritual}} on the item, and pay double the normal {{gloss|stamina}} cost. Anyone may use the {{gloss|ritual anchor}} to perform the {{gloss|ritual}}, getting the effect stated on the item card. Anchors cost 16 {{gloss|Ducatto}} per level of the {{gloss|ritual}}.}} |
Create a {{gloss|ritual anchor}} that contains a {{gloss|ritual's}} effects. This requires a suitable anchor physrepped by a reasonably bulky item. A flag, a backpack “filled with scrolls”, a large box etc. You perform the {{gloss|ritual}} on the item, and pay double the normal {{gloss|stamina}} cost. Anyone may use the {{gloss|ritual anchor}} to perform the {{gloss|ritual}}, getting the effect stated on the item card. Anchors cost 16 {{gloss|Ducatto}} per level of the {{gloss|ritual}}.}} |
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− | |{{nowrap|Meta-Rituals 5 |
+ | |{{nowrap|Meta-Rituals 5}} |
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{{Ritual|Bolster Stamina| |
{{Ritual|Bolster Stamina| |
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− | Places an {{gloss|enhancement}} on the {{gloss|leader}} of the {{gloss|ritual}}. Activate this {{gloss|enhancement}} to gain 1 extra temporary {{gloss|Stamina}} for each two {{gloss|participants}} to a maximum of 5 {{gloss|stamina}}. This does not stack with itself. This is a Level 5 {{gloss|effect}} that lasts until midnight.}} |
+ | Places an {{gloss|enhancement}} on the {{gloss|leader}} of the {{gloss|ritual}}. Activate this {{gloss|enhancement}} to gain 1 extra temporary {{gloss|Stamina}} for each two {{gloss|participants}} to a maximum of 5 {{gloss|stamina}}. This does not stack with itself. This is a Level 5 {{gloss|effect}} that normally lasts until midnight.}} |
{{Ability|Bridge the Gap{{ref}}| |
{{Ability|Bridge the Gap{{ref}}| |
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− | You may attempt to combine a {{gloss|ritual}} that you know with a {{gloss|ritual}} or {{gloss|ability}} that someone else knows, or the other way round. You must both be{{gloss|participants}} in the experimental {{gloss|ritual}}. It’s always hardest when either trying a new {{gloss|ritual}} with the same partner, or the improvised {{gloss|ritual}} with a different partner.}} |
+ | You may attempt to combine a {{gloss|ritual}} that you know with a {{gloss|ritual}} or {{gloss|ability}} that someone else knows, or the other way round. You must both be {{gloss|participants}} in the experimental {{gloss|ritual}}. It’s always hardest when either trying a new {{gloss|ritual}} with the same partner, or the improvised {{gloss|ritual}} with a different partner.}} |
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− | <noinclude>[[Category:Rules]][[Category:Skills]]</noinclude> |
+ | <noinclude>[[Category:Rules]][[Category:Skills]][[Category:Unlocked Level 5]]</noinclude> |
Latest revision as of 14:50, 30 November 2015
Faction Skill of the Democracy
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
Skill | Effect |
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Meta-Rituals 1 |
Ability - Analyse Power
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Meta-Rituals 2 |
Ritual - Delay
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Meta-Rituals 3 |
Ability - Bolster Effect
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Meta-Rituals 4 |
Ability - Create Ritual Anchor
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Meta-Rituals 5 |
Ritual - Bolster Stamina
Ability - Bridge the Gap
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