Creatures: Difference between revisions
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(Created page with "== Demons == Demons are unnatural beings that can manifest in the Realm. When most people think of a Demon they tend to think of Hellions, a common power-hungry being from the...") |
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+ | == Strangers == |
− | + | Strangers are unnatural beings that can manifest in the Realm. When most people think of a Stranger they tend to think of Hellions, a common power-hungry being from the Beyond. Strangers often enter the Realm through Portals, but have also been known to spontaneously appear at notable locations. For example, the sites of battlefields are often cursed with vengeful Phantoms, Golems stalk sites of great magical disaster, and Dryads can be found near ancient trees. |
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+ | [[Strangers|The Strangers]] |
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− | == Revenants == |
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− | Revenants are the Bodies of the dead, given movement by a spark of their creator’s Soul energy and intent through that master’s Paradigm. The simplest are made to turn the tide of a single combat, burning through their energy in a swift, violent burst. More complex Revenants are used as labourers or servants, or set walking in huge treadmills as a source of power. All Revenants burn out much quicker near the Portal. |
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− | Often temples to Aspirant, and sometimes to Builder, will have a workforce composed of Revenants. Bodies donated in this way are masked in order to preserve anonymity. Although undoubtedly useful, this practice of using dead bodies for labour is commonly seen as just plain creepy- the mask helps cover up the potential decay and static inhumanity of the body’s face. To get “masked” is a term for being raised as a Revenant which has entered into the parlance- capitalizing on this double-entendre, Explorers often declare that “Masking anything is a Sin” |
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+ | == Natural Hazards == |
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+ | Creatures of the Beyond are not the only dangers that stalk Mat Sellah. Agents will have to be wary of the other enemies that they might face. |
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+ | === Outlaws === |
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+ | Outlaws are those who have committed crimes such that they have no legal recourse, or those who forswore legal protection to begin with, or the children of such. Some of these “shipwrecked” mariners on Mat Sellah may well in fact be Outlaws, and the archipelagos’ reef-filled and treacherous waters make it a good place for Pirates to raid. |
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+ | === Fauna === |
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+ | The local flora and fauna may also be dangerous. There are no confirmed sightings, but a scouting party of three Alfar failed to report on the second day after arrival. The subsequent search party found one body with deep claw marks scoring through their armour, and little evidence of the others besides a shattered shield and a dropped torch. A local questioned about this simply made a sickle sign with one hand and said “My grandpappy called ‘em Antsantsa, we stay away from them places” |
Latest revision as of 17:15, 3 October 2014
Strangers
Strangers are unnatural beings that can manifest in the Realm. When most people think of a Stranger they tend to think of Hellions, a common power-hungry being from the Beyond. Strangers often enter the Realm through Portals, but have also been known to spontaneously appear at notable locations. For example, the sites of battlefields are often cursed with vengeful Phantoms, Golems stalk sites of great magical disaster, and Dryads can be found near ancient trees.
Natural Hazards
Creatures of the Beyond are not the only dangers that stalk Mat Sellah. Agents will have to be wary of the other enemies that they might face.
Outlaws
Outlaws are those who have committed crimes such that they have no legal recourse, or those who forswore legal protection to begin with, or the children of such. Some of these “shipwrecked” mariners on Mat Sellah may well in fact be Outlaws, and the archipelagos’ reef-filled and treacherous waters make it a good place for Pirates to raid.
Fauna
The local flora and fauna may also be dangerous. There are no confirmed sightings, but a scouting party of three Alfar failed to report on the second day after arrival. The subsequent search party found one body with deep claw marks scoring through their armour, and little evidence of the others besides a shattered shield and a dropped torch. A local questioned about this simply made a sickle sign with one hand and said “My grandpappy called ‘em Antsantsa, we stay away from them places”