Prof:Talismancy: Difference between revisions
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{{Prof_Header}}</noinclude> |
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+ | '''Use of Money in Creating Talismans and Magical Equipment''' |
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+ | Due to the fact that Destruction of Currency is a Major Crime, PCs are assumed to '''not''' directly use money to make items with Talismancy. Handing your coins to a Ref is an abstraction of "I go and buy some gold wire, expensive ink or other rare components". If your PC wants to directly and illegally use money to make things with Talismancy, see a Ref. |
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{{Ritual|Masterpiece {{ref}}| |
{{Ritual|Masterpiece {{ref}}| |
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− | You may make and recharge a {{gloss|personal magical device}}. This costs no money to create or recharge, does not count as your one piece of {{gloss|magic equipment}}, is permanently {{gloss|attuned}} to you and can replicate a single L1-3 Combat or Profession {{gloss|skill}}.}} |
+ | You may make and recharge a {{gloss|personal magical device}}. This costs no money to create or recharge, does not count as your one piece of {{gloss|magic equipment}}, is permanently {{gloss|attuned}} to you and can replicate a single L1-3 Combat or Profession {{gloss|skill}}. You may only have one of these in existence, creating a second one destroys the first.}} |
{{Ritual|Attunement| |
{{Ritual|Attunement| |
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Perform this {{gloss|ritual}} with someone who knows the {{gloss|skill}} you want your {{gloss|personal magical device}} to copy. Your {{gloss|personal magical device}} now holds that {{gloss|skill}} for you. You may only update your device once a week.}} |
Perform this {{gloss|ritual}} with someone who knows the {{gloss|skill}} you want your {{gloss|personal magical device}} to copy. Your {{gloss|personal magical device}} now holds that {{gloss|skill}} for you. You may only update your device once a week.}} |
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− | |{{nowrap|Talismancy 5 |
+ | |{{nowrap|Talismancy 5}} |
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{{Ability|Prototype{{ref}}| |
{{Ability|Prototype{{ref}}| |
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Can attempt to create novel {{gloss|magic equipment}} or {{gloss|talismans}} with effects similar to known {{gloss|skills}} or entirely novel functions. Expense may vary.}} |
Can attempt to create novel {{gloss|magic equipment}} or {{gloss|talismans}} with effects similar to known {{gloss|skills}} or entirely novel functions. Expense may vary.}} |
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− | <noinclude>[[Category:Rules]][[Category:Skills]]</noinclude> |
+ | <noinclude>[[Category:Rules]][[Category:Skills]][[Category:Unlocked Level 5]]</noinclude> |
Latest revision as of 19:59, 6 October 2015
Faction Skill of the Hegemony
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
Use of Money in Creating Talismans and Magical Equipment
Due to the fact that Destruction of Currency is a Major Crime, PCs are assumed to not directly use money to make items with Talismancy. Handing your coins to a Ref is an abstraction of "I go and buy some gold wire, expensive ink or other rare components". If your PC wants to directly and illegally use money to make things with Talismancy, see a Ref.
Skill | Effect |
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Talismancy 1 |
Ritual - Petty Talismancy
Ritual - Salvage
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Talismancy 2 |
Ritual - Artifice
Ritual - Custom Job
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Talismancy 3 |
Ritual - Greater Talismancy
Ability - Efficiency
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Talismancy 4 |
Ritual - Masterpiece
Ritual - Attunement
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Talismancy 5 |
Ability - Prototype
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