Prof:Biomancy: Difference between revisions
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+ | '''Faction Skill of the [[The_Vendicsal|Vendicsal]]''' |
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− | [[Skills|<<< Back to Skills]] |
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+ | <noinclude>{{Skill_Header}} |
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+ | {{Prof_Header}}</noinclude> |
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{| class="wikitable" |
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!Skill |
!Skill |
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{{ability|Arcane Mark| |
{{ability|Arcane Mark| |
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− | With 10 seconds of appropriate roleplay on an unresisting target, spend 1 {{gloss| |
+ | With 10 seconds of {{gloss|appropriate roleplay}} on an {{gloss|unresisting}} target, spend 1 {{gloss|stamina}} to place a cosmetic {{gloss|effect}} on a character. Without their consent, the best you can place is a crude brand, phrase or symbol. On a willing target, you may make more complex designs. This is a strength 2 {{gloss|effect}}. You may spend addition {{gloss|stamina}} to increase the {{gloss|effect}} by the number of {{gloss|stamina}} spent. Get {{gloss|OC}} permission before drawing on or touching anyone.}} |
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|{{nowrap|Biomancy 2}} |
|{{nowrap|Biomancy 2}} |
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{{Ritual|Glamer{{ref}}| |
{{Ritual|Glamer{{ref}}| |
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− | This creates a |
+ | This creates a strength 2 {{gloss|enhancement}} for one week on a single willing {{gloss|participant}}. This {{gloss|enhancement}} can be expended to make extensive cosmetic changes to yourself. The changes are a strength 2 {{gloss|effect}} and last one week. More {{gloss|participants}} means more changes, up to changing {{gloss|racial physrep}}. Doing this will allow you to make {{gloss|downtime}} actions with a chance of not being recognised. You cannot disguise as a particular person.}} |
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|{{nowrap|Biomancy 3}} |
|{{nowrap|Biomancy 3}} |
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{{Ritual|Protective Enhancement| |
{{Ritual|Protective Enhancement| |
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− | Requires at least 3 |
+ | Requires at least 3 {{gloss|participants}}. Places an {{gloss|enhancement}} on the {{gloss|leader}} of the {{gloss|ritual}}. Activate this {{gloss|enhancement}} to gain one {{call|RESIST}} to the whole of any damaging call or bow/crossbow shot for the current or next {{gloss|encounter}}. |
You must use this {{call|RESIST}} if you are targeted by a call with {{call|MAGIC}} in it. |
You must use this {{call|RESIST}} if you are targeted by a call with {{call|MAGIC}} in it. |
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− | Larger rituals can potentially add more {{gloss| |
+ | Larger rituals can potentially add more {{gloss|enhancement}}s to the {{gloss|leader}}. This is a Strength 3 {{gloss|Effect}}.}} |
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|{{nowrap|Biomancy 4}} |
|{{nowrap|Biomancy 4}} |
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{{Ritual|The Spirit is Willing| |
{{Ritual|The Spirit is Willing| |
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− | Place one of the following Strength 4 {{gloss| |
+ | Place one of the following Strength 4 {{gloss|effects}} on someone for a week. Target cannot have more than one of these active at the same time. Requires 4 {{gloss|participants}} for full effect. |
;Inured to Pain |
;Inured to Pain |
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− | :Ignore up to 4 levels of {{gloss| |
+ | :{{call|EFFECT}} 4: "Ignore up to 4 levels of {{gloss|wounds}}". |
;Ascetic |
;Ascetic |
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− | :You suffer no ill effects from starvation, but still feel the desire to eat and drink. You may may ignore ingested poisons/drugs. Your {{gloss|bleed time}} increases by 60 seconds. |
+ | :{{call|EFFECT}} 4: "You suffer no ill effects from starvation, but still feel the desire to eat and drink. You may may ignore ingested poisons/drugs. Your {{gloss|bleed time}} increases by 60 seconds." |
;Unstoppable |
;Unstoppable |
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− | :You may regenerate your {{gloss| |
+ | :{{call|EFFECT}} 4: "You may regenerate your {{gloss|hits}} and restore limbs ruined by {{call|CRUSH}} with 30 seconds of {{gloss|appropriate roleplay}}, and do not take {{gloss|wounds}} from this."}} |
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− | |{{nowrap|Biomancy 5 |
+ | |{{nowrap|Biomancy 5}} |
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{{Ritual|The Flesh is Clay{{ref}}| |
{{Ritual|The Flesh is Clay{{ref}}| |
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− | You can affect People directly, potentially allowing moulding of their bodies. Extensive modifications, and modifications to the unwilling, are more difficult. If you wanted to kill someone, you’d be much more successful by stabbing them. Having |
+ | You can affect People directly, potentially allowing moulding of their bodies. Extensive modifications, and modifications to the unwilling, are more difficult. If you wanted to kill someone, you’d be much more successful by stabbing them. Having {{gloss|participants}} trained in [[Prof:Healing|Healing]] may help. Get {{gloss|OC}} permission before drawing on or touching anyone. This is permanent, it is not an {{gloss|effect}}.}} |
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+ | <noinclude>[[Category:Rules]][[Category:Skills]][[Category:Unlocked Level 5]]</noinclude> |
Latest revision as of 19:58, 6 October 2015
Faction Skill of the Vendicsal
Skills marked with require a ref to use.
Skills marked with are currently unavailable and will require player action to be unlocked.
Profession Skills give you access to various support, investigation and enhancement abilities.
Your Faction gives you a discount on one of these skills.
A profession skill gives you access to all rituals and abilities described for that level of the skill.
Skill | Effect |
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Biomancy 1 |
Ability - Arcane Mark
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Biomancy 2 |
Ritual - Glamer
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Biomancy 3 |
Ritual - Protective Enhancement
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Biomancy 4 |
Ritual - The Spirit is Willing
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Biomancy 5 |
Ritual - The Flesh is Clay
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