The Factions: Difference between revisions

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=== The Guild of Antiquarians ===
 
=== The Guild of Antiquarians ===
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The Guild of Antiquarians have a monopoly on “the professional recovery of unique historical or cultural artifacts”. In short, they steal things that belong in a museum. They are backed by various wealthy patrons who are looking for a classy memento of a far flung land.
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[[Guild_of_Antiquarians|Read More]]
 
[[Guild_of_Antiquarians|Read More]]
 
   
 
=== The Guild of Caravaneers ===
 
=== The Guild of Caravaneers ===

Revision as of 21:46, 29 September 2014

The player characters (PCs) are all agents of one of the Treaty of Ozgur Sehir Signatory Factions. These are the main bodies that hold diplomatic power in the world, and each has very different goals, play-styles and inspirations. As an agent of one of the Factions, you have been assigned to Mat Sellah to exploit the Portal, explore these mysterious islands, and keep the peace as best you can.


The Treaty

The treaty that resulted from The War of Igimund's Rift, and the law that resulted from it.

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The Nations

Bit about nations:


The Hegemony

The Hegemony are a large militia formed from the remnants of the Unnamed Empire, whose goal is to spread their influence across the varied lands.

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The Democracy

The Democracy are a body devoted to maintaining the hard-fought peace, a faction based around bureaucracy and research.

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The Vendicsal

The Vendicsal are a loosely organized group of raiders, who aim to profit from the new portal.

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The Churches

The Churches were formed around those who believed in a better place for those who died, and the voices of four Gods in the Beyond who aim to shape the realm. Their followers established each one's political power.


The Explorer

The Church of the God of Truth and Knowledge, pursues the hidden and the unknown.

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The Aspirant

The Church of the God of Power and Perfection, seeks to inspire those who are low.

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The Celebrant

The Church of the God of Freedom and Pride, encourages self-confidence and accomplishments.

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The Builder

Church of the God of Community and Loyalty, their mission is to create and protect an ordered society.

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The Guilds

Bit about guilds


The Guild of Antiquarians

The Guild of Antiquarians have a monopoly on “the professional recovery of unique historical or cultural artifacts”. In short, they steal things that belong in a museum. They are backed by various wealthy patrons who are looking for a classy memento of a far flung land.

Read More

The Guild of Caravaneers

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The Guild of Mages

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