Holds a practical monopoly on trading between cities, and are more than willing to enforce blockades against non-Guild traders. They are also known to hire out their caravan guards and Agents as mercenaries to other Factions, taking advantage of their reputation for professionalism and neutrality.
Faction Skill: Trade
Faction Symbol: A ship's wheel.
Note: While you can play a character in the Caravaneers, you should be aware that this faction is mostly present for worldbuilding reasons and NPC use, and so you may get less direct plot and opportunities than in other factions
They are instrumental in the anti-smuggler blockade of Mat Sellah.However, they realize that abuse of their power for more than just profit is not a good plan. To charge a lot for their services, especially in the treacherous waters near the Portal, is good business, to invite destruction by using their power to take hold of the Portal would be bad sense. As such, they plan on remaining strictly neutral in what’s happening at the Portal, upholding the Law and helping bring back valuable goods to the mainland.
Due to this neutral position, and their reputation for honesty (“Yes, it only costs 5 Ducatto over there, but now I brought it over here it costs 30”) and the reliance on them for supplies from the mainland- including say, food, currying favour with Caravaneers will not go amiss.
They are merchants especially interested in valuable, rare Natural Resources like gold and gems, that they can cart off in small boats. They run the local newspaper, the “Dispatch” as a joint venture with the Explorer Church.
Their few Agents under the auspices of the treaty are either troubleshooters sent to root out impediments to trade routes by sharp wit or sharper blade, or journalists for the Dispatch.
As an Agent of the Caravaneers, you should not concern yourself with trying to sell shiploads of grain. The Guild expects you to sell on the more exotic items that come through their hands, and maybe to write reports for the Dispatch.
Guild or Church costume features are those that add to the base look of the culture your Agent belongs to.
Fashions and styles within the Guild of Caravaneers:
Do not use: