Prof:Will: Difference between revisions

From NFNC

(Created page with "<<< Back to Skills {| class="wikitable" !Skill !Effect |- |Will 1 | {{Ability|Inspire}} Spend 10 seconds giving someone a clear instruction. Spend 1 Stamina. Call...")
 
No edit summary
Line 8: Line 8:
 
{{Ability|Inspire}}
 
{{Ability|Inspire}}
   
Spend 10 seconds giving someone a clear instruction. Spend 1 Stamina. Call EFFECT: Gain 1 extra Stamina this Encounter. This can take them over their maximum Stamina.
+
Spend 10 seconds giving someone a clear instruction. Spend 1 {{gloss|Stamina}}. Call {{call|EFFECT}}: Gain 1 extra {{gloss|Stamina}} this {{gloss|Encounter}}. This can take them over their maximum {{gloss|Stamina}}.
 
|-
 
|-
 
|Will 2
 
|Will 2
Line 14: Line 14:
 
{{Ritual|United, We Stand}}
 
{{Ritual|United, We Stand}}
   
By working together on a ritual with other people, you may bond into a Group. All members have the ability to call RESIST WIDE or MASS effects emanating from other members, provided they can see the caster. You can only be in one group.
+
By working together on a {{gloss|ritual}} with other people, you may bond into a {{gloss|Group}}. All members have the ability to call {{call|RESIST}} to {{call|WIDE}} or {{call|MASS}} calls emanating from other members, provided they can see the caster. You can only be in one {{gloss|group}}.
   
 
{{Ritual|Abjuration}}
 
{{Ritual|Abjuration}}
   
The Leader is the target of this ritual. This ritual takes 5 seconds to begin, after which Participants may leave. The Leader of the ritual then gains one use of instantaneous KNOCKBACK after every 5 seconds of continuous, stationary roleplay You may use these calls at any time in the current combat, and save them up. If they move, the Ritual ends and they lose the calls. The maximum number of calls is equal to the number of participants times three.
+
The {{gloss|Leader}} is the target of this {{gloss|ritual}}. This {{gloss|ritual}} takes 5 seconds to begin, after which {{gloss|Participants may leave. The {{gloss|Leader}} of the {{gloss|ritual}} then gains one use of {{gloss|instantaneous}} {{call|KNOCKBACK}} after every 5 seconds of continuous, stationary roleplay You may use these calls at any time in the current {{gloss|encounter}}, and save them up. If they move, the {{gloss|Ritual}} ends and they lose the calls. The maximum number of calls is equal to the number of {{gloss|participants}} times three.
 
|-
 
|-
 
|Will 3
 
|Will 3
Line 24: Line 24:
 
{{Ritual|Hear and Obey}}
 
{{Ritual|Hear and Obey}}
   
You may perform a ritual which allows you to call COMPEL: (a single five-word command) on a target within line of sight.
+
You may perform a {{gloss|ritual}} which allows you to call {{call|COMPEL}} N: (a single five-word command) on a target within line of sight. The level of the {{call|COMPEL}} is equal to the number of {{gloss|participants}} up to a maximum of 10. You may ask a Ref to deliver the {{call|COMPEL}} anonymously.
. The COMPEL’s level is equal to the number of participants up to a maximum of 10. You may ask a Ref to deliver the COMPEL anonymously.
 
 
|-
 
|-
 
|Will 4
 
|Will 4
Line 31: Line 30:
 
{{Ritual|Support the Cause}}
 
{{Ritual|Support the Cause}}
   
You may attempt a ritual to cement a pre-existing goal in the mind of a willing Participant This is a Strength 4 Effect and does not stack with itself. Your character is unwilling to act against the goal until the Effect is removed. If they do, the Effect becomes a Strength 10 COMPEL. Adding participants will increase the duration of this Effect.
+
You may attempt a {{gloss|ritual}} to cement a pre-existing goal in the mind of a willing {{gloss|Participant}} This is a Strength 4 {{gloss|Effect}} and does not stack with itself. Your character is unwilling to act against the goal until the {{gloss|Effect}} is removed. If they do, the {{gloss|Effect}} becomes a Strength 10 {{call|COMPEL}}. Adding {{gloss|participants}} will increase the duration of this {{gloss|Effect}}.
If a COMPEL would force you to go directly against this goal, it will fail. For example, you could be prevented from attacking a target’s underling’s by a COMPEL, but not the enemy you swore to defeat.
+
If a {{call|COMPEL}} would force you to go directly against this goal, it will fail. For example, you could be prevented from attacking a target’s underling’s by a {{call|COMPEL}}, but not the enemy you swore to defeat.
  +
Available Goals: Protect this character, Reach this location, Defeat this character, Retrieve this item. Others at Ref discretion.
 
  +
Available Goals:
  +
* Protect this character
  +
* Reach this location
  +
* Defeat this character
  +
* Retrieve this item
  +
Others at Ref discretion.
 
|-
 
|-
 
|Will 5 {{locked}}
 
|Will 5 {{locked}}
Line 39: Line 44:
 
{{Ability|Commanding Presence}}
 
{{Ability|Commanding Presence}}
   
The Effect Strength for Hear and Obey is equal to double the number of participants, up to a maximum of 10. Hear and Obey may now be used with a 10-word command. The target must still be within line of sight.
+
The {{gloss|Effect Strength for Hear and Obey is equal to double the number of {{gloss|participants, up to a maximum of 10. Hear and Obey may now be used with a 10-word command. The target must still be within line of sight.
  +
Ability - Dominate: In the name of yourself or your organisation,spend 5 seconds to order a character to do one of the following things, then Spend 5 Stamina and call COMPEL 10: <one of the following orders>
 
  +
{{Ability|Dominate}}
“Give me that [item]”. “Stay away from that [character/object]”. “Heal [that character]. “Incapacitate [that character]”
 
  +
 
In the name of yourself or your organisation, spend 5 seconds to order a character to do one of the following things, then Spend 5 {{gloss|Stamina and call {{call|COMPEL}} 10: <one of the following orders>
  +
* “Give me that [item]”
  +
* “Stay away from that [character/object]”
  +
* “Heal [that character]"
  +
* “Incapacitate [that character]”
 
|}
 
|}

Revision as of 12:41, 12 September 2014

<<< Back to Skills

Skill Effect
Will 1

Ability - Inspire

{{{2}}}

Spend 10 seconds giving someone a clear instruction. Spend 1 Stamina. Call EFFECT: Gain 1 extra Stamina this Encounter. This can take them over their maximum Stamina.

Will 2

Ritual - United, We Stand

{{{2}}}

By working together on a ritual with other people, you may bond into a Group. All members have the ability to call RESIST to WIDE or MASS calls emanating from other members, provided they can see the caster. You can only be in one group.

Ritual - Abjuration

{{{2}}}

The Leader is the target of this ritual. This ritual takes 5 seconds to begin, after which {{gloss|Participants may leave. The Leader of the ritual then gains one use of instantaneous KNOCKBACK after every 5 seconds of continuous, stationary roleplay You may use these calls at any time in the current encounter, and save them up. If they move, the Ritual ends and they lose the calls. The maximum number of calls is equal to the number of participants times three.

Will 3

Ritual - Hear and Obey

{{{2}}}

You may perform a ritual which allows you to call COMPEL N: (a single five-word command) on a target within line of sight. The level of the COMPEL is equal to the number of participants up to a maximum of 10. You may ask a Ref to deliver the COMPEL anonymously.

Will 4

Ritual - Support the Cause

{{{2}}}

You may attempt a ritual to cement a pre-existing goal in the mind of a willing Participant This is a Strength 4 Effect and does not stack with itself. Your character is unwilling to act against the goal until the Effect is removed. If they do, the Effect becomes a Strength 10 COMPEL. Adding participants will increase the duration of this Effect. If a COMPEL would force you to go directly against this goal, it will fail. For example, you could be prevented from attacking a target’s underling’s by a COMPEL, but not the enemy you swore to defeat.

Available Goals:

  • Protect this character
  • Reach this location
  • Defeat this character
  • Retrieve this item

Others at Ref discretion.

Will 5

Ability - Commanding Presence

{{{2}}}

The {{gloss|Effect Strength for Hear and Obey is equal to double the number of {{gloss|participants, up to a maximum of 10. Hear and Obey may now be used with a 10-word command. The target must still be within line of sight.

Ability - Dominate

{{{2}}}

In the name of yourself or your organisation, spend 5 seconds to order a character to do one of the following things, then Spend 5 {{gloss|Stamina and call COMPEL 10: <one of the following orders>

  • “Give me that [item]”
  • “Stay away from that [character/object]”
  • “Heal [that character]"
  • “Incapacitate [that character]”