Prof:Necromancy

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Revision as of 17:07, 22 September 2014 by Hark (talk | contribs)

<<< Back to Skills This tree is mostly concerned with the creation and manipulation of Revenants, see Rules:Revenant for the rules for Revenants.

Skill Effect
Necromancy 1

Ritual - Reanimate

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By spending 30 seconds talking at a deceased body, you make it rise as a Revenant for around 10 minutes.

Necromancy 2

Ritual - By Our Command

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By performing a ritual with N other people, you can upgrade your Revenant with either +N hits or the capability to perform complex tasks. A Revenant may only have one of these upgrades.

Ritual - Extended Service

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By performing a ritual with N other people, you may extend the lifespan of a Revenant by N days.

Necromancy 3

Ability - As You Were Before

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Given 30 seconds of uninterrupted roleplay, you may restore any Revenants within touch range to full Hits and repair any CRUSHes on them. This costs 3 Stamina.

Necromancy 4

Ritual - Aspire to More

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By performing a ritual with N other people, you can upgrade your existing Revenant to gain the ability to spend 1 point of Stamina to call STRIKEDOWN. It gains N stamina up to a maximum of 5.

Necromancy 5

Ritual - Unfettered Ambition

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You can experiment with giving Revenants other powers and will be given a good idea of what is and is not possible.