Prof:Necromancy: Difference between revisions

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This tree is mostly concerned with the creation and manipulation of {{gloss|revenants}}, see [[Rules:Revenant]] for the rules for {{gloss|revenants}}.
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This tree is mostly concerned with the creation and manipulation of {{gloss|revenants}}, see [[Revenant]] for the rules for {{gloss|revenants}}.
 
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Revision as of 15:47, 30 September 2014

<<< Back to Skills

Skills marked with   require a ref to use.

Skills marked with are currently unavailable and will require player action to be unlocked.

This tree is mostly concerned with the creation and manipulation of revenants, see Revenant for the rules for revenants.

Skill Effect
Necromancy 1

Ritual - Reanimate

By spending 30 seconds talking at a deceased body, you make it rise as a revenant for around 10 minutes.

Necromancy 2

Ritual - By Our Command

By performing a ritual with N other people, you can upgrade your revenant with either +N hits or the capability to perform complex tasks. A revenant may only have one of these upgrades.

Ritual - Extended Service

By performing a ritual with N other people, you may extend the lifespan of a revenant by N days.

Necromancy 3

Ability - As You Were Before

Given 30 seconds of uninterrupted roleplay, you may restore any revenants within touch range to full hits and repair any of their locations ruined by CRUSH. This costs 3 stamina.

Necromancy 4

Ritual - Aspire to More

By performing a ritual with N participants, you can upgrade your existing revenant to gain the ability to spend 1 point of stamina to call STRIKEDOWN. It gains N stamina up to a maximum of 5.

Necromancy 5

Ritual - Unfettered Ambition 

You can experiment with giving revenants other powers and will be given a good idea of what is and is not possible.