Prof:Necromancy: Difference between revisions

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|{{nowrap|Necromancy 1}}
 
|{{nowrap|Necromancy 1}}
 
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{{Ritual|Reanimate}}
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{{Ritual|Reanimate|
 
By spending 30 seconds talking at a deceased body, you make it rise as a {{gloss|Revenant}} for around 10 minutes.}}
 
By spending 30 seconds talking at a deceased body, you make it rise as a {{gloss|Revenant}} for around 10 minutes.
 
 
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|{{nowrap|Necromancy 2}}
 
|{{nowrap|Necromancy 2}}
 
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{{Ritual|By Our Command}}
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{{Ritual|By Our Command|
 
By performing a {{gloss|ritual}} with N other people, you can upgrade your {{gloss|Revenant}} with either +N {{gloss|hits}} or the capability to perform complex tasks. A {{gloss|Revenant}} may only have one of these upgrades.}}
   
 
{{Ritual|Extended Service|
By performing a {{gloss|ritual}} with N other people, you can upgrade your {{gloss|Revenant}} with either +N {{gloss|hits}} or the capability to perform complex tasks. A {{gloss|Revenant}} may only have one of these upgrades.
 
 
By performing a {{gloss|ritual}} with N other people, you may extend the lifespan of a {{gloss|Revenant}} by N days.}}
 
{{Ritual|Extended Service}}
 
 
By performing a {{gloss|ritual}} with N other people, you may extend the lifespan of a {{gloss|Revenant}} by N days.
 
 
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|{{nowrap|Necromancy 3}}
 
|{{nowrap|Necromancy 3}}
 
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{{Ability|As You Were Before}}
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{{Ability|As You Were Before|
 
Given 30 seconds of uninterrupted roleplay, you may restore any {{gloss|Revenants}} within touch range to full {{gloss|Hits}} and repair any {{call|CRUSH}}es on them. This costs 3 {{gloss|Stamina}}.}}
 
Given 30 seconds of uninterrupted roleplay, you may restore any {{gloss|Revenants}} within touch range to full {{gloss|Hits}} and repair any {{call|CRUSH}}es on them. This costs 3 {{gloss|Stamina}}.
 
 
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|{{nowrap|Necromancy 4}}
 
|{{nowrap|Necromancy 4}}
 
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{{Ritual|Aspire to More}}
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{{Ritual|Aspire to More|
 
By performing a {{gloss|ritual}} with N other people, you can upgrade your existing {{gloss|Revenant}} to gain the ability to spend 1 point of {{gloss|Stamina}} to call {{call|STRIKEDOWN}}. It gains N {{gloss|stamina}} up to a maximum of 5.}}
 
By performing a {{gloss|ritual}} with N other people, you can upgrade your existing {{gloss|Revenant}} to gain the ability to spend 1 point of {{gloss|Stamina}} to call {{call|STRIKEDOWN}}. It gains N {{gloss|stamina}} up to a maximum of 5.
 
 
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|{{nowrap|Necromancy 5 {{locked}}}}
 
|{{nowrap|Necromancy 5 {{locked}}}}
 
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{{Ritual|Unfettered Ambition}}{{ref}}
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{{Ritual|Unfettered Ambition{{ref}}|
 
You can experiment with giving {{gloss|Revenants}} other powers and will be given a good idea of what is and is not possible.}}
 
You can experiment with giving {{gloss|Revenants}} other powers and will be given a good idea of what is and is not possible.
 
 
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Revision as of 13:02, 23 September 2014

<<< Back to Skills

This tree is mostly concerned with the creation and manipulation of Revenants, see Rules:Revenant for the rules for Revenants.

Skill Effect
Necromancy 1

Ritual - Reanimate

By spending 30 seconds talking at a deceased body, you make it rise as a Revenant for around 10 minutes.

Necromancy 2

Ritual - By Our Command

By performing a ritual with N other people, you can upgrade your Revenant with either +N hits or the capability to perform complex tasks. A Revenant may only have one of these upgrades.

Ritual - Extended Service

By performing a ritual with N other people, you may extend the lifespan of a Revenant by N days.

Necromancy 3

Ability - As You Were Before

Given 30 seconds of uninterrupted roleplay, you may restore any Revenants within touch range to full Hits and repair any CRUSHes on them. This costs 3 Stamina.

Necromancy 4

Ritual - Aspire to More

By performing a ritual with N other people, you can upgrade your existing Revenant to gain the ability to spend 1 point of Stamina to call STRIKEDOWN. It gains N stamina up to a maximum of 5.

Necromancy 5

Ritual - Unfettered Ambition 

You can experiment with giving Revenants other powers and will be given a good idea of what is and is not possible.