Downtime

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Revision as of 12:19, 30 September 2014 by Jim (talk | contribs)

Downtime

Downtime is the time that passes in the world between events, as opposed to Uptime, which is what happens in an Interactive or Linear. Your characters are busy people, and when not at the bar their Faction will have plenty of work for them. You do have the option to specify one major action and a few minor actions that your character performs during Downtime.


Major Actions

Major actions are things you plan to do. Things that affect the world around your PC, have a chance to fail or not go to plan, or require a detailed response from the Refs. For example, although researching a subject in your Embassy’s archives might not affect anyone else, the Refs will have to write up the information for you, so it’s a Major Action.

Examples of Major Actions:

  • Crafting an Item.
  • Casting a couple of rituals.
  • Research.
  • Espionage.
  • Exploration.
  • Trying to buy a rare or unusual item.


Minor Actions

Minor actions are things the refs need to know. Stuff that can for the most part just happen, and to which the Refs can reply “okay, noted”.

Examples include:

  • Ordering something off the Equipment List.
  • Sending a letter.
  • Requesting an NPC meet with you in uptime (you are not guaranteed a response).
  • Actions that are purely roleplay “I get drunk with that PC, I pray at my temple”, etc.
  • If the Refs feel a Minor Action is really a major action, they will inform you to chose it or your Major Action.


Spending XP

If you want to buy a new Skill, please submit that on your Downtime.


Doing nothing

No Flag, No Country is a Live-Action Roleplaying Game, not a play by email RPG. If you don’t want to submit a downtime, that’s fine!