The Factions
From NFNC
The player characters (PCs) are all agents of one of the Treaty of Ozgur Sehir Signatory Factions. These are the main bodies that hold diplomatic power in the world, and each has very different goals, play-styles and inspirations. As an agent of one of the Factions, you have been assigned to Mat Sellah to exploit the Portal, explore these mysterious islands, and keep the peace as best you can.
The Treaty
The treaty that resulted from The War of Igimund's Rift, and the law that resulted from it.
The Nations
Bit about nations:
The Hegemony
The Hegemony are a large militia formed from the remnants of the Unnamed Empire, whose goal is to spread their influence across the varied lands.
The Democracy
The Democracy are a body devoted to maintaining the hard-fought peace, a faction based around bureaucracy and research.
The Vendicsal
The Vendicsal are a loosely organized group of raiders, who aim to profit from the new portal.
The Churches
The Churches were formed around those who believed in a better place for those who died, and the voices of four Gods in the Beyond who aim to shape the realm. Their followers established each one's political power.
The Explorer
The Church of the God of Truth and Knowledge, pursues the hidden and the unknown.
The Aspirant
The Church of the God of Power and Perfection, seeks to inspire those who are low.
The Celebrant
The Church of the God of Freedom and Pride, encourages self-confidence and accomplishments.
The Builder
Church of the God of Community and Loyalty, their mission is to create and protect an ordered society.
The Guilds
Bit about guilds
The Guild of Antiquarians
The Guild of Antiquarians have a monopoly on “the professional recovery of unique historical or cultural artifacts”. In short, they steal things that belong in a museum. They are backed by various wealthy patrons who are looking for a classy memento of a far flung land.
The Guild of Caravaneers
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The Guild of Mages
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