Armour

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Any character can wear an Armoured Vest. The Armour skill lets you wear heavier armours. Metal armour will lower a character’s Stamina, if they have any.

Type Minimum Coverage Extra Hits Modifiers Skill Required
Armoured Vest Torso, leather or padded. 2 None None
Light Armour Torso +1 location, Leather or padded. 3 None Armour 1
Breastplate Torso only, physrep of metal armour. 3 1 CRUSH resist -1 Stamina Armour 1
Heavy Armour Torso +1 location, physrep of metal armour. 4 1 CRUSH resist -2 Stamina Armour 2
Full Harness Torso +2 locations, physrep of metal armour 5 2 CRUSH resists -3 Stamina Armour 3

Locations are at least half coverage of any two limbs, or or a helmet. For example Full plate could be a breastplate, two metal bracers (half your arms), and a helmet. Heavy armour gives you per-Encounter uses of RESIST that you can use to ignore the CRUSH part of a call. So an arrow to the chest would still cause you to take 3 points of damage, but not drop you.

For example, Sarah the Hegemony Soldier has Armour 3. In Heavy Armour she would have 2 Hits for wearing Armour, + 3 from the Armour Skill. She doesn’t want to wear full battle armour at an Interactive. She wears leather chest armour and bracers instead. She can only get a maximum of 1 Hit from the Armour Skill while wearing it, as well as her 2 Hits for wearing some sort of Armour.