Design Notes

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A page where the Refs write down roughly what they were thinking of when they were designing this game, for the benefit of system pokers, rules nargs and other interested larpers.


XP system

The XP system had several goals

Progression There should be progression, because this is a game about discovery and progress. Not all skills should be available to start/

A starting PC should be less powerful than a long-term PC, but the power gap should not expand too far