Character Creation Mechanics: Difference between revisions

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== Skills ==
 
== Skills ==
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===Basic Skills===
=== Player Character Specifics ===
 
 
* A player character that has spent no experience has the following properties:
 
* A player character that has spent no experience has the following properties:
 
** They have 3 global {{gloss|hits}}
 
** They have 3 global {{gloss|hits}}
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If you are not in a {{gloss|stressful situation}} you can spend 60 seconds to regain all your {{gloss|PC’s}} {{gloss|stamina}}. It should be obvious to everyone that you are regaining your abilities, either because you are fixing your armour, bent over double breathing hard or meditating. You can not shout or run whilst doing this, although you may talk normally.
 
If you are not in a {{gloss|stressful situation}} you can spend 60 seconds to regain all your {{gloss|PC’s}} {{gloss|stamina}}. It should be obvious to everyone that you are regaining your abilities, either because you are fixing your armour, bent over double breathing hard or meditating. You can not shout or run whilst doing this, although you may talk normally.
   
You may choose to cure any locations ruined by {{call|CRUSH}} and restore all {{gloss|hits}} while doing this, but you will take a {{gloss|wound}} from pushing yourself too far, see a {{gloss|ref}}.}}
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You may choose to cure any locations ruined by {{call|CRUSH}} and restore all {{gloss|hits}} while doing this, but you will take a {{gloss|wound}} from pushing yourself too far, see a {{gloss|ref}}.
   
   
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During the {{gloss|interactive}}, the presence of the {{gloss|portal}} somehow suppresses the buildup of other power. Because of this, you cannot use ''Catch Breath'' to regain your {{gloss|stamina}}. You can use it to regain {{gloss|hits}} and locations ruined by {{call|CRUSH}} as normal. The effect covers the whole Portal Camp, you cannot regenerate
 
During the {{gloss|interactive}}, the presence of the {{gloss|portal}} somehow suppresses the buildup of other power. Because of this, you cannot use ''Catch Breath'' to regain your {{gloss|stamina}}. You can use it to regain {{gloss|hits}} and locations ruined by {{call|CRUSH}} as normal. The effect covers the whole Portal Camp, you cannot regenerate
{{gloss|stamina}} by going around the corner for 5 minutes.
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{{gloss|stamina}} by going around the corner for 5 minutes.}}
   
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===Buying New Skills===
 
*Every Skill costs Experience Points (XP) equal to its level
 
*Every Skill costs Experience Points (XP) equal to its level
 
*The Starting XP for a new PC is currently {{startingXP}}. Starting XP will increase by 1 per week.
 
*The Starting XP for a new PC is currently {{startingXP}}. Starting XP will increase by 1 per week.
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For a list of skills, visit [[Skills]]
 
For a list of skills, visit [[Skills]]
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== Character Progression ==
 
== Character Progression ==

Revision as of 17:39, 4 October 2014

This is a purely mechanical description of the requirements for building a character. For a more in depth guide on how to think about a character concept and build it into a character see How to Build a Character.


Faction Membership

  • Each Nation, Guild and Church is a Faction.
  • You can only be a member of one Faction.
  • You can play any race or national origin in any faction.
  • Your Faction has trained you in one Skill that they expect all ranking members to be proficient in. You have a 1 XP discount on every level of this skill. This means that L1 is free.


Background

  • Pick one description of a trade or other skill. This was your PC’s specialist training or career before you became an agent for a Faction.
  • Examples: Archivist, Lawyer, Tracker, Sailor, Siege Engineer, Forger, Priest, Gambler.
  • This skill represents your background and history, and the refs may take this into account in appropriate situations.


Skills

Basic Skills

  • A player character that has spent no experience has the following properties:
    • They have 3 global hits
    • They may gain 2 extrahits by wearing armour that covers their torso (an Armoured Vest)
    • They have 0 stamina
    • They earn 32 Ducatto per week.

They also have access to the following two abilities:

Ability - First Aid

Factions like their agents to have at least a bit of first aid training. You can pause another character’s bleed count by placing both hands on them. If neither of you are disturbed for 60 seconds, you may call CURE 1 on the dying character.

Anyone can ask after a few seconds investigation, “OC: Have you lost Hits?” and get a truthful answer.

Ability - Catch Breath

If you are not in a stressful situation you can spend 60 seconds to regain all your PC’s stamina. It should be obvious to everyone that you are regaining your abilities, either because you are fixing your armour, bent over double breathing hard or meditating. You can not shout or run whilst doing this, although you may talk normally.

You may choose to cure any locations ruined by CRUSH and restore all hits while doing this, but you will take a wound from pushing yourself too far, see a ref.


Catch Breath and the Portal

During the interactive, the presence of the portal somehow suppresses the buildup of other power. Because of this, you cannot use Catch Breath to regain your stamina. You can use it to regain hits and locations ruined by CRUSH as normal. The effect covers the whole Portal Camp, you cannot regenerate

stamina by going around the corner for 5 minutes.


Buying New Skills

  • Every Skill costs Experience Points (XP) equal to its level
  • The Starting XP for a new PC is currently 48. Starting XP will increase by 1 per week.
  • Starting XP must be spent before the character enters play. Any unspent Starting XP is lost.
  • A starting character may not have any skill above L3. This restriction will be lifted over the course of the game.
  • Any character may buy any skill line. You can for example be an Ozgur in the Vendicsal Faction and have Magical Ability trained.
  • You must buy up numbered skills in order. So you require Will 1 to buy Will 2, and Will 2 to buy Will 3.

For a list of skills, visit Skills


Character Progression

  • Characters gain 1 XP per week. Characters that are played in a given week gain an additional 1 XP.
  • Characters may have a maximum of 60 XP.
  • L5 skills will need to be made available by PC action.


Sample Character Builds

Antiquarian’s Guild Ruins Raider
{{{background}}}
{{{paradigm}}}
Hits: 8 in light armour Stamina: 4
Skills:
  • Armour 1 (1)
  • Corpus 1 CURE 3 (1)
  • Force 1 KNOCKBACK (1)
  • Hits 2 (3)
  • Shield 2 (3)
  • Stamina 2 (3)
  • Trade 3 (3) (discount)
Effects:
  • 4 Stamina
  • 1 Stamina for KNOCKBACK by melee blow.
  • CURE 3 by 5s vocal and focus, 1 Stamina.
  • Use a Shield.
  • 8 Hits in Light Armour
  • 64 Ducatto bonus income.
  • May send letters by Ritual.
  • May disperse rumours in downtime.
  • Gets a random item each week


Research Mage
{{{background}}}
{{{paradigm}}}
Hits: 5 in armour Stamina: 6
Skills:
Effects:
  • 1 Stamina for 3 uses of KNOCKBACK over the next 10 seconds
  • 1 Stamina for DISARM to an object.
  • 2 Stamina for ranged ENTANGLE
  • 2 Stamina for ranged MAGIC TRIPLE
  • Orison for roleplay effects.
  • Can lead ritual to transfer Effects
  • Can Transmute water into other liquids
  • Can lead a Ritual to charge up energy for controlled explosions


Democracy Guard
{{{background}}}
{{{paradigm}}}
Hits: 7 in a Breastplate Stamina: 5 in a Breastplate
Skills:
  • Armour 1 (1)
  • Force 1 Strike: KNOCKBACK (1)
  • Force 2 Strike: DISARM (2)
  • Health 1 (1)
  • Meta-Rituals 2 (1) (discount)
  • Stamina 3 (6)
  • Two Handed 2 (3)
Effects:
  • 1 CRUSH resist whilst in a Breastplate.
  • Can use a stab-safe spear, or a non-stab safe, or a two-handed weapon.
  • Strike: KNOCKBACK, 1 Stamina
  • Strike: DISARM, 2 Stamina
  • Can spend 1 Stamina to Analyze a ritual or person, gauging their Stamina
  • Can perform a Ritual to call DISRUPT once per 10 seconds while stationary or walking.


Explorer Church Surgeon

Healing 3(6) Stamina 3(6) Corpus 1 CURE 2 (1), Corpus 2 RESTORE (2), Knowledge 1 (Free!)*

  • Free CURE or RESTORE given 30s.
  • 6 Stamina
  • CURE or RESTORE by 5s vocal by focus, 1 Stamina.
  • Determine at least the Strength of an Effect on someone.
  • CURE 1 to a dying PC with 10s RP
  • Determine Hits or Wounds on a PC with 10s RP
  • Suppress up to 4 levels of Wounds
  • Heal CRUSH or Hits with appropriate RP in a non-stressful situation.
  • Remove all Wounds in a medical venue with 5 min roleplay.


Aspirant Church Scout

Ranged 3(6), Movement 1 KNOCKBACK (1), Movement 2 ENTANGLE (2), Stamina 2 (3), Armour 1 (1) Hits 1(1), Necromancy 2 (1) *

  • 4 Stamina.
  • Instant KNOCKBACK by Focus, 1 Stamina.
  • ENTANGLE by 5s vocal by Focus, 2 Stamina.
  • 7 Hits in Light Armour.
  • Can reanimate a body for 1 Stamina given 30 seconds. Rises on 1 Hit, SINGLE.
  • Can cooperate to reanimate a body with more hits or as a more useful minion.
  • Can use a bow or crossbow for TRIPLE CRUSH STRIKEDOWN
  • Can throw javelins for TRIPLE STRIKEDOWN or small weapons for SINGLE


Hegemony Enforcer

Health 2 (3) Armour 2 (3) Stamina 3 (6) Force 1 Strike: KNOCKBACK (1), Force 2 Strike: STRIKEDOWN (2). Talismancy 1 (Free)*

  • 9 hits, 1 CRUSH resist, whilst in Metal Armour
  • 4 Stamina,
  • Strike: KNOCKBACK, 1 Stamina
  • Strike: STRIKEDOWN, 2 Stamina
  • Make a Talisman of any skill under 2 Stamina.
  • Salvage a Talisman for parts.


Celebrant Church Alchemist

Psychomancy 3(3)*, Transmutation 2 (3), Stamina 3(6), Corpus 1 CURE 2 (1), Force 1 Strike: KNOCKBACK (1), Shield 1.

  • 6 Stamina
  • 5 Hits in Light Armour.
  • May use a buckler up to 15” wide.
  • CURE by touch, 1 Stamina.
  • KNOCKBACK by Strike, 1 Stamina
  • Induce Emotion by 10 seconds talking- 1 Stamina
  • Create Light, Ignite, etc.
  • Transmute water into various useful liquids.
  • Move effects from one target to another.
  • Create drugs and emotional poisons, 2 Stamina plus 1 per extra..
  • Make someone talkative or give an Effect, object or animal a voice for a while for 2 Stamina
  • Ritual of give everyone a 1-shot Inflict Emotion effect.


Alfar Reaver

Stamina 2 (3), Armour 1 (1), Hits 2 (3), Ambidextrous (1) , Force 1.2 & 3 (6), Biomancy 1-Arcane Mark (Free!)*, Trade Deals (1)

  • 4 Stamina
  • 1 stamina KNOCKBACK(Strike)
  • 2 stamina DISARM
  • 3 Stamina TRIPLE
  • Use a weapon in each hand
  • 8 Hits in Full Light Armour
  • Mark an unresisting target.
  • 64 Ducatto bonus income.
  • Can send rumours.


Builder Church Priest

Stamina 3 (6), Will 3 (3)*, Psychomancy 1 (1), Movement 1 STRIKEDOWN (1), Movement 1 KNOCKBACKx3 (1), Movement 2 Insta MASS KNOCKBACK (2), Corpus 1 CURE 3 (1)

  • 6 Stamina
  • 5 Hits in Armour
  • 1 Stamina STRIKEDOWN
  • 1 Stamina KNOCKBACK to any 3 targets
  • 1 Stamina CURE 3 by touch
  • 2 Stamina instant MASS KNOCKBACK
  • Inspire a companion
  • Bond together a group
  • Lead a group of people to defend a location (knockback cannon)
  • Reward obedience with Stamina.
  • Induce emotion by 10s of talking and 1 stamina